General cleanup of unused variable warnings
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@@ -324,7 +324,6 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask)
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{
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if (sLastMask != data_mask)
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{
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bool error = false;
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if (gGLManager.mGLSLVersionMajor < 2 && gGLManager.mGLSLVersionMinor < 30)
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{
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@@ -391,7 +390,6 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask)
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{
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if (gDebugSession)
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{
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error = true;
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gFailLog << "Bad client state! " << array[i] << " disabled." << std::endl;
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}
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else
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@@ -411,7 +409,6 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask)
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{ //needs to be disabled, make sure it was (DEBUG TEMPORARY)
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if (gDebugSession)
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{
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error = true;
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gFailLog << "Bad client state! " << array[i] << " enabled." << std::endl;
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}
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else
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@@ -2118,7 +2115,6 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
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setup = setup || bindBuffer || bindIndices;
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}
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bool error = false;
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if (gDebugGL && !mGLArray)
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{
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GLint buff;
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@@ -2127,7 +2123,6 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
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{
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if (gDebugSession)
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{
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error = true;
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gFailLog << "Invalid GL vertex buffer bound: " << buff << std::endl;
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}
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else
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@@ -2143,7 +2138,6 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
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{
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if (gDebugSession)
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{
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error = true;
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gFailLog << "Invalid GL index buffer bound: " << buff << std::endl;
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}
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else
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