Catching up with Lindies part 2
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@@ -1636,14 +1636,22 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
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LLVector4a texIdx;
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F32 index = (F32) (mTextureIndex < 255 ? mTextureIndex : 0);
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U8 index = mTextureIndex < 255 ? mTextureIndex : 0;
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F32 val = 0.f;
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U8* vp = (U8*) &val;
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vp[0] = index;
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vp[1] = 0;
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vp[2] = 0;
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vp[3] = 0;
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llassert(index <= LLGLSLShader::sIndexedTextureChannels-1);
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LLVector4Logical mask;
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mask.clear();
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mask.setElement<3>();
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texIdx.set(0,0,0,index);
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texIdx.set(0,0,0,val);
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{
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LLFastTimer t(FTM_FACE_POSITION_STORE);
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