Catching up with Lindies part 2
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@@ -24,7 +24,9 @@
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*/
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#ifdef DEFINE_GL_FRAGCOLOR
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out vec4 gl_FragColor;
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out vec4 frag_color;
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#else
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#define frag_color gl_FragColor
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#endif
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uniform sampler2D diffuseMap;
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@@ -34,5 +36,5 @@ VARYING vec4 vertex_color;
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void main()
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{
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gl_FragColor = vertex_color*texture2D(diffuseMap, vary_texcoord0.xy);
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frag_color = vertex_color*texture2D(diffuseMap, vary_texcoord0.xy);
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}
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