Catching up with Lindies part 2

This commit is contained in:
Siana Gearz
2012-03-25 09:38:36 +02:00
parent 196e9d6c78
commit 3f0f955a76
113 changed files with 801 additions and 516 deletions

View File

@@ -24,7 +24,9 @@
*/
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 gl_FragColor;
out vec4 frag_color;
#else
#define frag_color gl_FragColor
#endif
VARYING vec4 vertex_color;
@@ -59,6 +61,6 @@ void main()
/// Add WL Components
outColor.rgb = atmosLighting(outColor.rgb * vertex_color.rgb);
gl_FragColor = vec4(scaleSoftClip(outColor.rgb), 1.0);
frag_color = vec4(scaleSoftClip(outColor.rgb), 1.0);
}

View File

@@ -24,7 +24,9 @@
*/
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 gl_FragColor;
out vec4 frag_color;
#else
#define frag_color gl_FragColor
#endif
VARYING vec4 vertex_color;
@@ -60,6 +62,6 @@ void main()
outColor.rgb = atmosLighting(outColor.rgb * vertex_color.rgb);
outColor = applyWaterFog(outColor);
gl_FragColor = outColor;
frag_color = outColor;
}

View File

@@ -24,7 +24,9 @@
*/
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 gl_FragColor;
out vec4 frag_color;
#else
#define frag_color gl_FragColor
#endif
uniform sampler2D diffuseMap;
@@ -106,5 +108,5 @@ void main()
vec4 fb = texture2D(screenTex, distort);
gl_FragColor = applyWaterFog(fb,view.xyz);
frag_color = applyWaterFog(fb,view.xyz);
}

View File

@@ -24,7 +24,9 @@
*/
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 gl_FragColor;
out vec4 frag_color;
#else
#define frag_color gl_FragColor
#endif
vec3 scaleSoftClip(vec3 inColor);
@@ -135,5 +137,5 @@ void main()
color.rgb = scaleSoftClip(color.rgb);
color.a = spec * sunAngle2;
gl_FragColor = color;
frag_color = color;
}