Catching up with Lindies part 2
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@@ -24,7 +24,9 @@
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*/
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#ifdef DEFINE_GL_FRAGCOLOR
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out vec4 gl_FragColor;
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out vec4 frag_color;
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#else
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#define frag_color gl_FragColor
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#endif
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uniform float minimum_alpha;
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@@ -44,7 +46,7 @@ void main()
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discard;
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}
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gl_FragColor = vec4(1,1,1,1);
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frag_color = vec4(1,1,1,1);
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gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0);
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}
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