-Sanity checks from snowglobe. ...

-Null terminated a string buffer.
-Mutex locks are expensive.
-Realloc is my friend.
-But leaks are not.
-Nor are unused variables.
-And buffer overruns should get lost.
-bindManual shouldnt return failure if texture's already bound.
-Pulled windlight and classic clouds apart into unique rendertypes.
-'Client or Account' savedsettings stuff is now moar bettar. (and efficient)
-Replaced LLSavedSettingsGlue with something that supports gSavedSettings, gSavedPerAccountSettings, and gCOASavedSettings

-Added 'Enable Classic Clouds' checkbox to ascet performance settings panel
-New cards added to gpu table.
-General cleaning...
-How2spell 'dimensions'?
This commit is contained in:
unknown
2010-10-01 00:35:39 -05:00
parent 7b409eb7ab
commit 3e8a7172db
36 changed files with 361 additions and 244 deletions

View File

@@ -311,7 +311,12 @@ Use #f for user's first name, #l for last name,
label="Enable Clouds" left="10"
mouse_opaque="true" name="enable_clouds" radio_style="false"
width="400" />
<check_box bottom_delta="-20" control_name="SpeedRez" enabled="true"
<check_box bottom_delta="-20" left_delta="10" control_name="SkyUseClassicClouds" enabled="true"
follows="left|top" font="SansSerifSmall" height="16" initial_value="true"
label="Enable Classic Clouds" left="10"
mouse_opaque="true" name="enable_classic_clouds" radio_style="false"
width="400" />
<check_box bottom_delta="-20" left_delta="-10" control_name="SpeedRez" enabled="true"
follows="left|top" font="SansSerifSmall" height="16" initial_value="false"
label="Enable speed-rezzing via draw distance stepping" left="10"
mouse_opaque="true" name="speed_rez_check" radio_style="false"