-Sanity checks from snowglobe. ...
-Null terminated a string buffer. -Mutex locks are expensive. -Realloc is my friend. -But leaks are not. -Nor are unused variables. -And buffer overruns should get lost. -bindManual shouldnt return failure if texture's already bound. -Pulled windlight and classic clouds apart into unique rendertypes. -'Client or Account' savedsettings stuff is now moar bettar. (and efficient) -Replaced LLSavedSettingsGlue with something that supports gSavedSettings, gSavedPerAccountSettings, and gCOASavedSettings -Added 'Enable Classic Clouds' checkbox to ascet performance settings panel -New cards added to gpu table. -General cleaning... -How2spell 'dimensions'?
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@@ -311,7 +311,12 @@ Use #f for user's first name, #l for last name,
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label="Enable Clouds" left="10"
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mouse_opaque="true" name="enable_clouds" radio_style="false"
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width="400" />
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<check_box bottom_delta="-20" control_name="SpeedRez" enabled="true"
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<check_box bottom_delta="-20" left_delta="10" control_name="SkyUseClassicClouds" enabled="true"
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follows="left|top" font="SansSerifSmall" height="16" initial_value="true"
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label="Enable Classic Clouds" left="10"
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mouse_opaque="true" name="enable_classic_clouds" radio_style="false"
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width="400" />
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<check_box bottom_delta="-20" left_delta="-10" control_name="SpeedRez" enabled="true"
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follows="left|top" font="SansSerifSmall" height="16" initial_value="false"
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label="Enable speed-rezzing via draw distance stepping" left="10"
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mouse_opaque="true" name="speed_rez_check" radio_style="false"
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