-Sanity checks from snowglobe. ...
-Null terminated a string buffer. -Mutex locks are expensive. -Realloc is my friend. -But leaks are not. -Nor are unused variables. -And buffer overruns should get lost. -bindManual shouldnt return failure if texture's already bound. -Pulled windlight and classic clouds apart into unique rendertypes. -'Client or Account' savedsettings stuff is now moar bettar. (and efficient) -Replaced LLSavedSettingsGlue with something that supports gSavedSettings, gSavedPerAccountSettings, and gCOASavedSettings -Added 'Enable Classic Clouds' checkbox to ascet performance settings panel -New cards added to gpu table. -General cleaning... -How2spell 'dimensions'?
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@@ -1299,10 +1299,10 @@ void init_debug_rendering_menu(LLMenuGL* menu)
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&LLPipeline::toggleRenderTypeControl, NULL,
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&LLPipeline::hasRenderTypeControl,
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(void*)LLPipeline::RENDER_TYPE_GRASS, '0', MASK_CONTROL|MASK_ALT|MASK_SHIFT));
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sub_menu->append(new LLMenuItemCheckGL("Clouds",
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&LLPipeline::toggleRenderTypeControl, NULL,
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&LLPipeline::hasRenderTypeControl,
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(void*)LLPipeline::RENDER_TYPE_CLOUDS, '-', MASK_CONTROL|MASK_ALT| MASK_SHIFT));
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sub_menu->append(new LLMenuItemCheckGL("Clouds", //This clobbers skyuseclassicclouds, but.. big deal.
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&LLPipeline::toggleRenderPairedTypeControl, NULL,
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&LLPipeline::hasRenderPairedTypeControl,
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(void*)(1<<LLPipeline::RENDER_TYPE_WL_CLOUDS | 1<<LLPipeline::RENDER_TYPE_CLASSIC_CLOUDS), '-', MASK_CONTROL|MASK_ALT| MASK_SHIFT));
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sub_menu->append(new LLMenuItemCheckGL("Particles",
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&LLPipeline::toggleRenderTypeControl, NULL,
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&LLPipeline::hasRenderTypeControl,
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