-Sanity checks from snowglobe. ...
-Null terminated a string buffer. -Mutex locks are expensive. -Realloc is my friend. -But leaks are not. -Nor are unused variables. -And buffer overruns should get lost. -bindManual shouldnt return failure if texture's already bound. -Pulled windlight and classic clouds apart into unique rendertypes. -'Client or Account' savedsettings stuff is now moar bettar. (and efficient) -Replaced LLSavedSettingsGlue with something that supports gSavedSettings, gSavedPerAccountSettings, and gCOASavedSettings -Added 'Enable Classic Clouds' checkbox to ascet performance settings panel -New cards added to gpu table. -General cleaning... -How2spell 'dimensions'?
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@@ -1419,7 +1419,7 @@ bool LLTextureFetch::createRequest(const std::string& url, const LLUUID& id, con
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}
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else if (w*h*c > 0)
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{
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// If the requester knows the dimentions of the image,
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// If the requester knows the dimensions of the image,
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// this will calculate how much data we need without having to parse the header
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desired_size = LLImageJ2C::calcDataSizeJ2C(w, h, c, desired_discard);
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