-Sanity checks from snowglobe. ...

-Null terminated a string buffer.
-Mutex locks are expensive.
-Realloc is my friend.
-But leaks are not.
-Nor are unused variables.
-And buffer overruns should get lost.
-bindManual shouldnt return failure if texture's already bound.
-Pulled windlight and classic clouds apart into unique rendertypes.
-'Client or Account' savedsettings stuff is now moar bettar. (and efficient)
-Replaced LLSavedSettingsGlue with something that supports gSavedSettings, gSavedPerAccountSettings, and gCOASavedSettings

-Added 'Enable Classic Clouds' checkbox to ascet performance settings panel
-New cards added to gpu table.
-General cleaning...
-How2spell 'dimensions'?
This commit is contained in:
unknown
2010-10-01 00:35:39 -05:00
parent 7b409eb7ab
commit 3e8a7172db
36 changed files with 361 additions and 244 deletions

View File

@@ -2641,13 +2641,11 @@ bool idle_startup()
LLFloaterBeacons::showInstance(); DIE
}*/
if (!gSavedSettings.getBOOL("CloudsEnabled") && !gNoRender)
{
LLPipeline::toggleRenderTypeControl((void*)LLPipeline::RENDER_TYPE_CLOUDS);
}
if (!gNoRender)
{
//Set up cloud rendertypes. Passed argument is unused.
handleCloudSettingsChanged(LLSD());
// Move the progress view in front of the UI
gViewerWindow->moveProgressViewToFront();