-Sanity checks from snowglobe. ...

-Null terminated a string buffer.
-Mutex locks are expensive.
-Realloc is my friend.
-But leaks are not.
-Nor are unused variables.
-And buffer overruns should get lost.
-bindManual shouldnt return failure if texture's already bound.
-Pulled windlight and classic clouds apart into unique rendertypes.
-'Client or Account' savedsettings stuff is now moar bettar. (and efficient)
-Replaced LLSavedSettingsGlue with something that supports gSavedSettings, gSavedPerAccountSettings, and gCOASavedSettings

-Added 'Enable Classic Clouds' checkbox to ascet performance settings panel
-New cards added to gpu table.
-General cleaning...
-How2spell 'dimensions'?
This commit is contained in:
unknown
2010-10-01 00:35:39 -05:00
parent 7b409eb7ab
commit 3e8a7172db
36 changed files with 361 additions and 244 deletions

View File

@@ -52,7 +52,6 @@
#include "llframetimer.h"
#include "lltracker.h"
#include "llmenugl.h"
#include "llsavedsettingsglue.h"
#include "llsurface.h"
#include "lltextbox.h"
#include "lluictrlfactory.h"
@@ -361,10 +360,10 @@ void LLNetMap::draw()
// LLColor4 mapcolor = gAvatarMapColor;
LLColor4 standard_color = gColors.getColor( "MapAvatar" );
LLColor4 friend_color = LLSavedSettingsGlue::getCOAColor4("AscentFriendColor");
LLColor4 em_color = LLSavedSettingsGlue::getCOAColor4("AscentEstateOwnerColor");
LLColor4 linden_color = LLSavedSettingsGlue::getCOAColor4("AscentLindenColor");
LLColor4 muted_color = LLSavedSettingsGlue::getCOAColor4("AscentMutedColor");
LLColor4 friend_color = gCOASavedSettings->getColor4("AscentFriendColor");
LLColor4 em_color = gCOASavedSettings->getColor4("AscentEstateOwnerColor");
LLColor4 linden_color = gCOASavedSettings->getColor4("AscentLindenColor");
LLColor4 muted_color = gCOASavedSettings->getColor4("AscentMutedColor");
std::vector<LLUUID> avatar_ids;
std::vector<LLVector3d> positions;