-Sanity checks from snowglobe. ...

-Null terminated a string buffer.
-Mutex locks are expensive.
-Realloc is my friend.
-But leaks are not.
-Nor are unused variables.
-And buffer overruns should get lost.
-bindManual shouldnt return failure if texture's already bound.
-Pulled windlight and classic clouds apart into unique rendertypes.
-'Client or Account' savedsettings stuff is now moar bettar. (and efficient)
-Replaced LLSavedSettingsGlue with something that supports gSavedSettings, gSavedPerAccountSettings, and gCOASavedSettings

-Added 'Enable Classic Clouds' checkbox to ascet performance settings panel
-New cards added to gpu table.
-General cleaning...
-How2spell 'dimensions'?
This commit is contained in:
unknown
2010-10-01 00:35:39 -05:00
parent 7b409eb7ab
commit 3e8a7172db
36 changed files with 361 additions and 244 deletions

View File

@@ -1663,7 +1663,7 @@ void LLManipTranslate::highlightIntersection(LLVector3 normal,
glClipPlane(GL_CLIP_PLANE0, plane);
BOOL particles = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES);
BOOL clouds = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS);
BOOL clouds = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLASSIC_CLOUDS);
if (particles)
{
@@ -1671,7 +1671,7 @@ void LLManipTranslate::highlightIntersection(LLVector3 normal,
}
if (clouds)
{
LLPipeline::toggleRenderType(LLPipeline::RENDER_TYPE_CLOUDS);
LLPipeline::toggleRenderType(LLPipeline::RENDER_TYPE_CLASSIC_CLOUDS);
}
//stencil in volumes
@@ -1695,7 +1695,7 @@ void LLManipTranslate::highlightIntersection(LLVector3 normal,
}
if (clouds)
{
LLPipeline::toggleRenderType(LLPipeline::RENDER_TYPE_CLOUDS);
LLPipeline::toggleRenderType(LLPipeline::RENDER_TYPE_CLASSIC_CLOUDS);
}
gGL.setColorMask(true, false);