-Sanity checks from snowglobe. ...

-Null terminated a string buffer.
-Mutex locks are expensive.
-Realloc is my friend.
-But leaks are not.
-Nor are unused variables.
-And buffer overruns should get lost.
-bindManual shouldnt return failure if texture's already bound.
-Pulled windlight and classic clouds apart into unique rendertypes.
-'Client or Account' savedsettings stuff is now moar bettar. (and efficient)
-Replaced LLSavedSettingsGlue with something that supports gSavedSettings, gSavedPerAccountSettings, and gCOASavedSettings

-Added 'Enable Classic Clouds' checkbox to ascet performance settings panel
-New cards added to gpu table.
-General cleaning...
-How2spell 'dimensions'?
This commit is contained in:
unknown
2010-10-01 00:35:39 -05:00
parent 7b409eb7ab
commit 3e8a7172db
36 changed files with 361 additions and 244 deletions

View File

@@ -53,7 +53,6 @@
#include "llviewerdisplay.h"
#include "llviewercontrol.h"
#include "llviewerwindow.h"
#include "llsavedsettingsglue.h"
#include "llwlparamset.h"
#include "llwlparammanager.h"
@@ -210,7 +209,7 @@ void LLFloaterWindLight::initCallbacks(void) {
childSetCommitCallback("WLCloudScrollX", onCloudScrollXMoved, NULL);
childSetCommitCallback("WLCloudScrollY", onCloudScrollYMoved, NULL);
childSetCommitCallback("WLDistanceMult", onFloatControlMoved, &param_mgr->mDistanceMult);
childSetCommitCallback("DrawClassicClouds", LLSavedSettingsGlue::setBOOL, (void*)"SkyUseClassicClouds");
childSetCommitCallback("DrawClassicClouds", onCommitControlSetting(gSavedSettings), (void*)"SkyUseClassicClouds");
// WL Top
childSetAction("WLDayCycleMenuButton", onOpenDayCycle, NULL);