-Sanity checks from snowglobe. ...
-Null terminated a string buffer. -Mutex locks are expensive. -Realloc is my friend. -But leaks are not. -Nor are unused variables. -And buffer overruns should get lost. -bindManual shouldnt return failure if texture's already bound. -Pulled windlight and classic clouds apart into unique rendertypes. -'Client or Account' savedsettings stuff is now moar bettar. (and efficient) -Replaced LLSavedSettingsGlue with something that supports gSavedSettings, gSavedPerAccountSettings, and gCOASavedSettings -Added 'Enable Classic Clouds' checkbox to ascet performance settings panel -New cards added to gpu table. -General cleaning... -How2spell 'dimensions'?
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@@ -53,7 +53,6 @@
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#include "llviewerdisplay.h"
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#include "llviewercontrol.h"
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#include "llviewerwindow.h"
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#include "llsavedsettingsglue.h"
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#include "llwlparamset.h"
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#include "llwlparammanager.h"
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@@ -210,7 +209,7 @@ void LLFloaterWindLight::initCallbacks(void) {
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childSetCommitCallback("WLCloudScrollX", onCloudScrollXMoved, NULL);
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childSetCommitCallback("WLCloudScrollY", onCloudScrollYMoved, NULL);
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childSetCommitCallback("WLDistanceMult", onFloatControlMoved, ¶m_mgr->mDistanceMult);
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childSetCommitCallback("DrawClassicClouds", LLSavedSettingsGlue::setBOOL, (void*)"SkyUseClassicClouds");
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childSetCommitCallback("DrawClassicClouds", onCommitControlSetting(gSavedSettings), (void*)"SkyUseClassicClouds");
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// WL Top
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childSetAction("WLDayCycleMenuButton", onOpenDayCycle, NULL);
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