-Sanity checks from snowglobe. ...

-Null terminated a string buffer.
-Mutex locks are expensive.
-Realloc is my friend.
-But leaks are not.
-Nor are unused variables.
-And buffer overruns should get lost.
-bindManual shouldnt return failure if texture's already bound.
-Pulled windlight and classic clouds apart into unique rendertypes.
-'Client or Account' savedsettings stuff is now moar bettar. (and efficient)
-Replaced LLSavedSettingsGlue with something that supports gSavedSettings, gSavedPerAccountSettings, and gCOASavedSettings

-Added 'Enable Classic Clouds' checkbox to ascet performance settings panel
-New cards added to gpu table.
-General cleaning...
-How2spell 'dimensions'?
This commit is contained in:
unknown
2010-10-01 00:35:39 -05:00
parent 7b409eb7ab
commit 3e8a7172db
36 changed files with 361 additions and 244 deletions

View File

@@ -95,7 +95,6 @@
#include "llnotify.h"
#include "llprimitive.h" //For new client id method -HgB
#include "llquantize.h"
#include "llsavedsettingsglue.h" //For Client-Or-Account settings
#include "llsdutil.h"
#include "llselectmgr.h"
#include "llsky.h"
@@ -475,7 +474,7 @@ void LLAgent::init()
// LLDebugVarMessageBox::show("Camera Lag", &CAMERA_FOCUS_HALF_LIFE, 0.5f, 0.01f);
mEffectColor = LLSavedSettingsGlue::getCOAColor4("EffectColor");
mEffectColor = gCOASavedSettings->getColor4("EffectColor");
mInitialized = TRUE;
}
@@ -7537,7 +7536,7 @@ void LLAgent::sendAgentSetAppearance()
LLColor4 color;
if (!gSavedSettings.getBOOL("AscentStoreSettingsPerAccount"))
{
color = LLSavedSettingsGlue::setCOAColor4("AscentCustomTagColor");
color = gCOASavedSettings->setColor4("AscentCustomTagColor");
}
else
{