-Sanity checks from snowglobe. ...
-Null terminated a string buffer. -Mutex locks are expensive. -Realloc is my friend. -But leaks are not. -Nor are unused variables. -And buffer overruns should get lost. -bindManual shouldnt return failure if texture's already bound. -Pulled windlight and classic clouds apart into unique rendertypes. -'Client or Account' savedsettings stuff is now moar bettar. (and efficient) -Replaced LLSavedSettingsGlue with something that supports gSavedSettings, gSavedPerAccountSettings, and gCOASavedSettings -Added 'Enable Classic Clouds' checkbox to ascet performance settings panel -New cards added to gpu table. -General cleaning... -How2spell 'dimensions'?
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@@ -95,7 +95,6 @@
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#include "llnotify.h"
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#include "llprimitive.h" //For new client id method -HgB
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#include "llquantize.h"
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#include "llsavedsettingsglue.h" //For Client-Or-Account settings
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#include "llsdutil.h"
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#include "llselectmgr.h"
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#include "llsky.h"
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@@ -475,7 +474,7 @@ void LLAgent::init()
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// LLDebugVarMessageBox::show("Camera Lag", &CAMERA_FOCUS_HALF_LIFE, 0.5f, 0.01f);
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mEffectColor = LLSavedSettingsGlue::getCOAColor4("EffectColor");
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mEffectColor = gCOASavedSettings->getColor4("EffectColor");
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mInitialized = TRUE;
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}
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@@ -7537,7 +7536,7 @@ void LLAgent::sendAgentSetAppearance()
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LLColor4 color;
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if (!gSavedSettings.getBOOL("AscentStoreSettingsPerAccount"))
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{
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color = LLSavedSettingsGlue::setCOAColor4("AscentCustomTagColor");
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color = gCOASavedSettings->setColor4("AscentCustomTagColor");
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}
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else
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{
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