-Sanity checks from snowglobe. ...
-Null terminated a string buffer. -Mutex locks are expensive. -Realloc is my friend. -But leaks are not. -Nor are unused variables. -And buffer overruns should get lost. -bindManual shouldnt return failure if texture's already bound. -Pulled windlight and classic clouds apart into unique rendertypes. -'Client or Account' savedsettings stuff is now moar bettar. (and efficient) -Replaced LLSavedSettingsGlue with something that supports gSavedSettings, gSavedPerAccountSettings, and gCOASavedSettings -Added 'Enable Classic Clouds' checkbox to ascet performance settings panel -New cards added to gpu table. -General cleaning... -How2spell 'dimensions'?
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@@ -164,11 +164,15 @@ Matrox .*Matrox.* 0 0
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Mesa .*Mesa.* 0 0
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NVIDIA GT 120 .*NVIDIA.*GeForce.*GT.*12.* 2 1
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NVIDIA GT 130 .*NVIDIA.*GeForce.*GT.*13.* 3 1
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NVIDIA GT 220 .*NVIDIA.*GeForce.*GT.*22.* 3 1
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NVIDIA GTS 250 .*NVIDIA.*GeForce.*GTS.*25.* 3 1
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NVIDIA GTX 260 .*NVIDIA.*GeForce.*GTX.*26.* 3 1
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NVIDIA GTX 270 .*NVIDIA.*GeForce.*GTX.*27.* 3 1
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NVIDIA GTX 280 .*NVIDIA.*GeForce.*GTX.*28.* 3 1
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NVIDIA GTX 290 .*NVIDIA.*GeForce.*GTX.*29.* 3 1
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NVIDIA GTX 460 .*NVIDIA.*GeForce.*GTX.*46.* 3 1
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NVIDIA GTX 470 .*NVIDIA.*GeForce.*GTX.*47.* 3 1
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NVIDIA GTX 480 .*NVIDIA.*GeForce.*GTX.*48.* 3 1
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NVIDIA C51 .*NVIDIA.*C51.* 0 1
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NVIDIA G72 .*NVIDIA.*G72.* 1 1
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NVIDIA G73 .*NVIDIA.*G73.* 1 1
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