-Sanity checks from snowglobe. ...
-Null terminated a string buffer. -Mutex locks are expensive. -Realloc is my friend. -But leaks are not. -Nor are unused variables. -And buffer overruns should get lost. -bindManual shouldnt return failure if texture's already bound. -Pulled windlight and classic clouds apart into unique rendertypes. -'Client or Account' savedsettings stuff is now moar bettar. (and efficient) -Replaced LLSavedSettingsGlue with something that supports gSavedSettings, gSavedPerAccountSettings, and gCOASavedSettings -Added 'Enable Classic Clouds' checkbox to ascet performance settings panel -New cards added to gpu table. -General cleaning... -How2spell 'dimensions'?
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@@ -517,7 +517,7 @@ void LLScriptExecuteLSL2::callNextQueuedEventHandler(U64 event_register, const L
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}
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else
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{
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llwarns << "Shit, somehow got an event that we're not registered for!" << llendl;
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llwarns << "Somehow got an event that we're not registered for!" << llendl;
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}
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delete eventdata;
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}
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