-Sanity checks from snowglobe. ...

-Null terminated a string buffer.
-Mutex locks are expensive.
-Realloc is my friend.
-But leaks are not.
-Nor are unused variables.
-And buffer overruns should get lost.
-bindManual shouldnt return failure if texture's already bound.
-Pulled windlight and classic clouds apart into unique rendertypes.
-'Client or Account' savedsettings stuff is now moar bettar. (and efficient)
-Replaced LLSavedSettingsGlue with something that supports gSavedSettings, gSavedPerAccountSettings, and gCOASavedSettings

-Added 'Enable Classic Clouds' checkbox to ascet performance settings panel
-New cards added to gpu table.
-General cleaning...
-How2spell 'dimensions'?
This commit is contained in:
unknown
2010-10-01 00:35:39 -05:00
parent 7b409eb7ab
commit 3e8a7172db
36 changed files with 361 additions and 244 deletions

View File

@@ -99,7 +99,6 @@ void info_callback(const char* msg, void*)
LLImageJ2COJ::LLImageJ2COJ() : LLImageJ2CImpl()
{
mRawImagep=NULL;
}
@@ -331,7 +330,7 @@ BOOL LLImageJ2COJ::encodeImpl(LLImageJ2C &base, const LLImageRaw &raw_image, con
OPJ_COLOR_SPACE color_space = CLRSPC_SRGB;
opj_image_cmptparm_t cmptparm[MAX_COMPS];
opj_image_t * image = NULL;
S32 numcomps = raw_image.getComponents();
S32 numcomps = min(raw_image.getComponents(),MAX_COMPS); //Clamp avoid overrunning buffer -Shyotl
S32 width = raw_image.getWidth();
S32 height = raw_image.getHeight();

View File

@@ -51,9 +51,6 @@ protected:
// Divide a by b to the power of 2 and round upwards.
return (a + (1 << b) - 1) >> b;
}
// Temporary variables for in-progress decodes...
LLImageRaw *mRawImagep;
};
#endif