Fix issue where alpha_mode_none and alpha_mode_emissive on rigged faces were being alpha tested and discarded.
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@@ -982,6 +982,5 @@ void LLGLSLShader::vertexAttrib4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GL
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void LLGLSLShader::setMinimumAlpha(F32 minimum)
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{
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gGL.flush();
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uniform1f(LLShaderMgr::MINIMUM_ALPHA, minimum);
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}
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