diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 2d87c96c2..e10b64409 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -544,7 +544,7 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) stop_glerror(); } - else if (LLPipeline::sRenderDeferred) + if (LLPipeline::sRenderDeferred) { //share depth buffer between deferred targets mDeferredScreen.shareDepthBuffer(mScreen); for (U32 i = 0; i < 2; i++) @@ -2622,7 +2622,7 @@ void render_hud_elements() //TO-DO: //V2 moved this line from LLPipeline::renderGeom //Uncomment once multisample z-buffer issues are figured out on ati cards. - // LLHUDObject::renderAll(); + LLHUDObject::renderAll(); //gObjectList.resetObjectBeacons(); } @@ -2949,7 +2949,7 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) //TO-DO: //V2 moved this line to LLPipeline::render_hud_elements //Migrate once multisample z-buffer issues are figured out on ati cards. - LLHUDObject::renderAll(); + //LLHUDObject::renderAll(); gObjectList.resetObjectBeacons(); } else @@ -3181,7 +3181,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera) //TO-DO: //V2 moved block to LLPipeline::renderDeferredLighting //Migrate once multisample z-buffer issues are figured out on ati cards. - if(!sImpostorRender) + /*if(!sImpostorRender) { renderHighlights(); mHighlightFaces.clear(); @@ -3202,7 +3202,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera) // Make sure particle effects disappear LLHUDObject::renderAllForTimer(); } - } + }*/ //END if (occlude) @@ -5596,11 +5596,11 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield, b //TO-DO: //V2 requires this for hover text and such since they have been pulled out of geom render. //Do this when multisample z-buffer issues are figured out - /*if (LLRenderTarget::sUseFBO) + if (LLRenderTarget::sUseFBO) { //copy depth buffer from mScreen to framebuffer LLRenderTarget::copyContentsToFramebuffer(mScreen, 0, 0, mScreen.getWidth(), mScreen.getHeight(), 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); - }*/ + } } @@ -5869,7 +5869,8 @@ void LLPipeline::renderDeferredLighting() //TO-DO: //V2 changed to LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); //Do this when multisample z-buffer issues are figured out - LLGLDepthTest depth(GL_FALSE); + //LLGLDepthTest depth(GL_FALSE); + LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); stop_glerror(); glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); stop_glerror(); @@ -5929,7 +5930,8 @@ void LLPipeline::renderDeferredLighting() //TO-DO: //V2 changed to LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); //Do this when multisample z-buffer issues are figured out - LLGLDepthTest depth(GL_FALSE); + //LLGLDepthTest depth(GL_FALSE); + LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); stop_glerror(); glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); stop_glerror(); @@ -5948,7 +5950,8 @@ void LLPipeline::renderDeferredLighting() //TO-DO: //V2 changed to LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); //Do this when multisample z-buffer issues are figured out - LLGLDepthTest depth(GL_FALSE); + //LLGLDepthTest depth(GL_FALSE); + LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); stop_glerror(); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); stop_glerror(); @@ -6189,7 +6192,7 @@ void LLPipeline::renderDeferredLighting() //TO-DO: //V2 moved block from LLPipeline::renderGeomPostDeferred //Migrate once multisample z-buffer issues are figured out on ati cards. - /*{ + { //render highlights, etc. renderHighlights(); mHighlightFaces.clear(); @@ -6204,7 +6207,7 @@ void LLPipeline::renderDeferredLighting() gObjectList.renderObjectBeacons(); gObjectList.resetObjectBeacons(); } - }*/ + } mScreen.flush();