Lets not call glDeleteTextures any more, since the glGenTextures/glDeleteTextures paradigm has gone away.

This commit is contained in:
Shyotl
2012-07-16 01:00:55 -05:00
parent 46f7250f08
commit 3cee90fe8b

View File

@@ -330,7 +330,6 @@ S32 LLImageGL::updateBoundTexMem(const S32 mem, const S32 ncomponents, S32 categ
//static
void LLImageGL::destroyGL(BOOL save_state)
{
deleteDeadTextures(); //Dump unimportant textures.
for (S32 stage = 0; stage < gGLManager.mNumTextureUnits; stage++)
{
gGL.getTexUnit(stage)->unbind(LLTexUnit::TT_TEXTURE);
@@ -364,7 +363,6 @@ void LLImageGL::destroyGL(BOOL save_state)
}
llinfos << "Storing " << stored_count << " images..." << llendl;
sAllowReadBackRaw = false ;
deleteDeadTextures();//Now, actually call glDeleteTextures for everything.
}
//static
@@ -1528,7 +1526,7 @@ void LLImageGL::deleteDeadTextures()
{
bool reset = false;
for(U32 i=0;i<LLTexUnit::TT_NONE;++i)
/*for(U32 i=0;i<LLTexUnit::TT_NONE;++i)
{
for(dead_texturelist_t::iterator it=sDeadTextureList[i].begin();it!=sDeadTextureList[i].end();++it)
{
@@ -1554,7 +1552,7 @@ void LLImageGL::deleteDeadTextures()
stop_glerror();
}
}
}
}*/
if (reset)
{