Dirty patch Intel HD4000 shader-confusion
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@@ -451,6 +451,7 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex
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gGL.getTexUnit(0)->bind(image, true);
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gGL.color4fv(color.mV);
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gGL.diffuseColor4fv(color.mV); //workaround: Intel HD 4000
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const S32 NUM_VERTICES = 9 * 4; // 9 quads
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LLVector2 uv[NUM_VERTICES];
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