Played with trees!
-Fixed pine2 'billboard' being crazy large compared to the mesh version -Fixed vanishing trees under certain scenarios -Made LoD less retardedly sensitive when RenderAnimateTrees=true -Moar LLCachedControl
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@@ -136,6 +136,8 @@ void LLFloaterSettingsDebug::onCommitSettings(LLUICtrl* ctrl, void* user_data)
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LLComboBox* settings_combo = floaterp->getChild<LLComboBox>("settings_combo");
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LLControlVariable* controlp = (LLControlVariable*)settings_combo->getCurrentUserdata();
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controlp = controlp ? controlp->getCOAActive() : NULL;
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if(!controlp)//Uh oh!
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return;
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LLVector3 vector;
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LLVector3d vectord;
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