Trees shadow parameters use actual debug settings
Use RenderDeferredTreeShadowOffset, RenderDeferredTreeShadowBias, RenderDeferredSpotShadowOffset and RenderDeferredSpotShadowBias in place of hard coded values.
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@@ -110,7 +110,9 @@ void LLDrawPoolTree::render(S32 pass)
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renderTree();
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}
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else
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gGL.getTexUnit(sDiffTex)->bind(mTexturep);
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{
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gGL.getTexUnit(sDiffTex)->bind(mTexturep);
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}
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for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
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iter != mDrawFace.end(); iter++)
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@@ -187,8 +189,8 @@ void LLDrawPoolTree::beginShadowPass(S32 pass)
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{
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LLFastTimer t(FTM_SHADOW_TREE);
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static const LLCachedControl<F32> render_deferred_offset("RenderDeferredTreeShadowOffset",1.f);
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static const LLCachedControl<F32> render_deferred_bias("RenderDeferredTreeShadowBias",1.f);
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static const LLCachedControl<F32> render_deferred_offset(gSavedSettings, "RenderDeferredTreeShadowOffset");
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static const LLCachedControl<F32> render_deferred_bias(gSavedSettings, "RenderDeferredTreeShadowBias");
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glPolygonOffset(render_deferred_offset,render_deferred_bias);
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gDeferredTreeShadowProgram.bind();
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gDeferredTreeShadowProgram.setMinimumAlpha(0.5f);
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@@ -203,8 +205,8 @@ void LLDrawPoolTree::endShadowPass(S32 pass)
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{
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LLFastTimer t(FTM_SHADOW_TREE);
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static const LLCachedControl<F32> render_deferred_offset("RenderDeferredSpotShadowOffset",1.f);
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static const LLCachedControl<F32> render_deferred_bias("RenderDeferredSpotShadowBias",1.f);
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static const LLCachedControl<F32> render_deferred_offset(gSavedSettings, "RenderDeferredSpotShadowOffset");
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static const LLCachedControl<F32> render_deferred_bias(gSavedSettings, "RenderDeferredSpotShadowBias");
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glPolygonOffset(render_deferred_offset,render_deferred_bias);
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gDeferredTreeShadowProgram.unbind();
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}
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