Experiments with allocating octree nodes via memory pools.
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@@ -226,7 +226,9 @@ void display_stats()
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F32 fps = gRecentFrameCount / fps_log_freq;
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llinfos << llformat("FPS: %.02f", fps) << llendl;
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llinfos << llformat("VBO: %d glVBO: %d", LLVertexBuffer::sCount, LLVertexBuffer::sGLCount) << llendl;
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OctreStats::getInstance()->dump();
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#ifdef LL_OCTREE_STATS
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OctreeStats::getInstance()->dump();
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#endif
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gRecentFrameCount = 0;
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gRecentFPSTime.reset();
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}
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