-LLCached[COA]Control can now be static const. Use for readonly access.
-const'd all readonly LLCached[COA]Controls to prevent altering by mistake. -added get() accessor to LLCached[COA]Controls to return cached type explicitly without manual casts. -added missing operators to LLCachedCOAControl -Converted a few more settings to LLCached[COA]Control -Fixed LLColor4U -> LLSD -> LLColor4 problems in LLCachedControl Ascent functionality fixes: -Tag coloring pulled out of getClientInfo(Redundant. idleUpdateNameTag already handled it) --Tag and color substituted at render-time. Simple boolean logic. Neglible perf penalty. -Fixed llinfos spam if AscentShowSelfTagColor = false -Client tag updated less superfluously
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@@ -114,24 +114,24 @@ void init_audio()
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void audio_update_volume(bool force_update)
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{
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static LLCachedControl<F32> master_volume("AudioLevelMaster",1.0);
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static LLCachedControl<F32> audio_level_sfx("AudioLevelSFX",1.0);
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static LLCachedControl<F32> audio_level_ui("AudioLevelUI",1.0);
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static LLCachedControl<F32> audio_level_ambient("AudioLevelAmbient",1.0);
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static LLCachedControl<F32> audio_level_music("AudioLevelMusic",1.0);
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static LLCachedControl<F32> audio_level_media("AudioLevelMedia",1.0);
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static LLCachedControl<F32> audio_level_voice("AudioLevelVoice",1.0);
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static LLCachedControl<F32> audio_level_mic("AudioLevelMic",1.0);
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static LLCachedControl<bool> _mute_audio("MuteAudio",false);
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static LLCachedControl<bool> mute_sounds("MuteSounds",false);
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static LLCachedControl<bool> mute_ui("MuteUI",false);
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static LLCachedControl<bool> mute_ambient("MuteAmbient",false);
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static LLCachedControl<bool> mute_music("MuteMusic",false);
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static LLCachedControl<bool> mute_media("MuteMedia",false);
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static LLCachedControl<bool> mute_voice("MuteVoice",false);
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static LLCachedControl<bool> mute_when_minimized("MuteWhenMinimized",true);
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static LLCachedControl<F32> audio_level_doppler("AudioLevelDoppler",1.0);
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static LLCachedControl<F32> audio_level_rolloff("AudioLevelRolloff",1.0);
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static const LLCachedControl<F32> master_volume("AudioLevelMaster",1.0);
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static const LLCachedControl<F32> audio_level_sfx("AudioLevelSFX",1.0);
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static const LLCachedControl<F32> audio_level_ui("AudioLevelUI",1.0);
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static const LLCachedControl<F32> audio_level_ambient("AudioLevelAmbient",1.0);
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static const LLCachedControl<F32> audio_level_music("AudioLevelMusic",1.0);
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static const LLCachedControl<F32> audio_level_media("AudioLevelMedia",1.0);
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static const LLCachedControl<F32> audio_level_voice("AudioLevelVoice",1.0);
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static const LLCachedControl<F32> audio_level_mic("AudioLevelMic",1.0);
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static const LLCachedControl<bool> _mute_audio("MuteAudio",false);
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static const LLCachedControl<bool> mute_sounds("MuteSounds",false);
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static const LLCachedControl<bool> mute_ui("MuteUI",false);
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static const LLCachedControl<bool> mute_ambient("MuteAmbient",false);
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static const LLCachedControl<bool> mute_music("MuteMusic",false);
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static const LLCachedControl<bool> mute_media("MuteMedia",false);
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static const LLCachedControl<bool> mute_voice("MuteVoice",false);
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static const LLCachedControl<bool> mute_when_minimized("MuteWhenMinimized",true);
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static const LLCachedControl<F32> audio_level_doppler("AudioLevelDoppler",1.0);
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static const LLCachedControl<F32> audio_level_rolloff("AudioLevelRolloff",1.0);
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BOOL mute_audio = _mute_audio;
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if (!gViewerWindow->getActive() && mute_when_minimized)
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{
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@@ -228,7 +228,7 @@ void audio_update_wind(bool force_update)
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//
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if (force_update || (last_camera_water_height * camera_water_height) < 0.f)
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{
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static LLCachedControl<F32> audio_level_rolloff("AudioLevelRolloff",1);
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static const LLCachedControl<F32> audio_level_rolloff("AudioLevelRolloff",1);
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if (camera_water_height < 0.f)
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{
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gAudiop->setRolloffFactor(audio_level_rolloff * LL_ROLLOFF_MULTIPLIER_UNDER_WATER);
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@@ -246,10 +246,10 @@ void audio_update_wind(bool force_update)
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// don't use the setter setMaxWindGain() because we don't
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// want to screw up the fade-in on startup by setting actual source gain
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// outside the fade-in.
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static LLCachedControl<bool> mute_audio("MuteAudio",false);
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static LLCachedControl<bool> mute_ambient("MuteAmbient",false);
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static LLCachedControl<F32> audio_level_master("AudioLevelMaster",1);
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static LLCachedControl<F32> audio_level_ambient("AudioLevelAmbient",1);
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static const LLCachedControl<bool> mute_audio("MuteAudio",false);
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static const LLCachedControl<bool> mute_ambient("MuteAmbient",false);
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static const LLCachedControl<F32> audio_level_master("AudioLevelMaster",1);
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static const LLCachedControl<F32> audio_level_ambient("AudioLevelAmbient",1);
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F32 master_volume = mute_audio ? 0.f : mute_ambient;
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F32 ambient_volume = mute_ambient ? 0.f : audio_level_ambient;
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