Temporary super-obsessive audioengine debugging/diagnostics.
This commit is contained in:
@@ -55,6 +55,8 @@
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#include <DelayImp.h>
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#pragma comment(lib, "delayimp.lib")
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static bool sVerboseDebugging = false;
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bool attemptDelayLoad()
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{
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__try
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@@ -74,8 +76,161 @@ FMOD_RESULT F_CALLBACK windCallback(FMOD_DSP_STATE *dsp_state, float *inbuffer,
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FMOD::ChannelGroup *LLAudioEngine_FMODEX::mChannelGroups[LLAudioEngine::AUDIO_TYPE_COUNT] = {0};
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LLAudioEngine_FMODEX::LLAudioEngine_FMODEX(bool enable_profiler)
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//This class is designed to keep track of all sound<->channel assocations.
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//Used to verify validity of sound and channel pointers, as well as catch cases were sounds
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//are released with active channels still attached.
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class CFMODSoundChecks
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{
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typedef std::map<FMOD::Sound*,std::set<FMOD::Channel*> > active_sounds_t;
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typedef std::set<FMOD::Sound*> dead_sounds_t;
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typedef std::map<FMOD::Channel*,FMOD::Sound*> active_channels_t;
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typedef std::map<FMOD::Channel*,FMOD::Sound*> dead_channels_t;
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active_sounds_t mActiveSounds;
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dead_sounds_t mDeadSounds;
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active_channels_t mActiveChannels;
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dead_channels_t mDeadChannels;
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public:
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enum STATUS
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{
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ACTIVE,
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DEAD,
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UNKNOWN
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};
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STATUS getPtrStatus(LLAudioChannelFMODEX* channel)
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{
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if(!channel)
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return UNKNOWN;
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return getPtrStatus(channel->mChannelp);
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}
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STATUS getPtrStatus(LLAudioBufferFMODEX* sound)
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{
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if(!sound)
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return UNKNOWN;
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return getPtrStatus(sound->mSoundp);
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}
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STATUS getPtrStatus(FMOD::Channel* channel)
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{
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if(!channel)
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return UNKNOWN;
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else if(mActiveChannels.find(channel) != mActiveChannels.end())
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return ACTIVE;
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else if(mDeadChannels.find(channel) != mDeadChannels.end())
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return DEAD;
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return UNKNOWN;
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}
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STATUS getPtrStatus(FMOD::Sound* sound)
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{
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if(!sound)
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return UNKNOWN;
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if(mActiveSounds.find(sound) != mActiveSounds.end())
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return ACTIVE;
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else if(mDeadSounds.find(sound) != mDeadSounds.end())
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return DEAD;
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return UNKNOWN;
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}
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void addNewSound(FMOD::Sound* sound)
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{
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STATUS status = getPtrStatus(sound);
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llassert(status != ACTIVE);
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mDeadSounds.erase(sound);
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mActiveSounds.insert(std::make_pair(sound,std::set<FMOD::Channel*>()));
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}
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void removeSound(FMOD::Sound* sound)
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{
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STATUS status = getPtrStatus(sound);
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llassert(status != DEAD);
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llassert(status != UNKNOWN);
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active_sounds_t::const_iterator it = mActiveSounds.find(sound);
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llassert(it != mActiveSounds.end());
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if(it != mActiveSounds.end())
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{
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if(!it->second.empty())
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{
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#ifdef LL_RELEASE_FOR_DOWNLOAD
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LL_WARNS("AudioImpl") << "Removing sound " << sound << " with attached channels: \n";
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#else
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LL_ERRS("AudioImpl") << "Removing sound " << sound << " with attached channels: \n";
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#endif
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for(std::set<FMOD::Channel*>::iterator it2 = it->second.begin(); it2 != it->second.end();++it2)
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{
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switch(getPtrStatus(*it2))
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{
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case ACTIVE:
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llcont << " Channel " << *it2 << " ACTIVE\n";
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break;
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case DEAD:
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llcont << " Channel " << *it2 << " DEAD\n";
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break;
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default:
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llcont << " Channel " << *it2 << " UNKNOWN\n";
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}
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}
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llcont << llendl;
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}
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mDeadSounds.insert(sound);
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mActiveSounds.erase(it);
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}
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}
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void addNewChannelToSound(FMOD::Sound* sound,FMOD::Channel* channel)
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{
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STATUS status = getPtrStatus(sound);
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llassert(status != DEAD);
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llassert(status != UNKNOWN);
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status = getPtrStatus(channel);
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llassert(status != ACTIVE);
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mActiveSounds[sound].insert(channel);
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mActiveChannels.insert(std::make_pair(channel,sound));
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}
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void removeChannel(FMOD::Channel* channel)
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{
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STATUS status = getPtrStatus(channel);
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llassert(status != DEAD);
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llassert(status != UNKNOWN);
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active_channels_t::const_iterator it = mActiveChannels.find(channel);
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llassert(it != mActiveChannels.end());
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if(it != mActiveChannels.end())
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{
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STATUS status = getPtrStatus(it->second);
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llassert(status != DEAD);
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llassert(status != UNKNOWN);
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active_sounds_t::iterator it2 = mActiveSounds.find(it->second);
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llassert(it2 != mActiveSounds.end());
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if(it2 != mActiveSounds.end())
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{
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it2->second.erase(channel);
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}
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mDeadChannels.insert(*it);
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mActiveChannels.erase(it);
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}
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}
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} gSoundCheck;
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bool isActive(LLAudioChannel* channel)
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{
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return gSoundCheck.getPtrStatus(dynamic_cast<LLAudioChannelFMODEX*>(channel)) == CFMODSoundChecks::ACTIVE;
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}
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bool isActive(LLAudioBuffer* sound)
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{
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return gSoundCheck.getPtrStatus(dynamic_cast<LLAudioBufferFMODEX*>(sound)) == CFMODSoundChecks::ACTIVE;
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}
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#define CHECK_PTR(ptr) \
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if(sVerboseDebugging){\
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CFMODSoundChecks::STATUS chan = gSoundCheck.getPtrStatus(ptr); \
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if(chan == CFMODSoundChecks::DEAD) \
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LL_DEBUGS("AudioImpl") << __FUNCTION__ << ": Using dead " << typeid(ptr).name() << " " << ptr << llendl; \
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else if(chan == CFMODSoundChecks::UNKNOWN) \
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LL_DEBUGS("AudioImpl") << __FUNCTION__ << ": Using unknown " << typeid(ptr).name() << " " << ptr << llendl;} \
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LLAudioEngine_FMODEX::LLAudioEngine_FMODEX(bool enable_profiler, bool verbose_debugging)
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{
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sVerboseDebugging = verbose_debugging;
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mInited = false;
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mWindGen = NULL;
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mWindDSP = NULL;
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@@ -490,6 +645,9 @@ LLAudioChannelFMODEX::LLAudioChannelFMODEX(FMOD::System *system) : LLAudioChanne
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LLAudioChannelFMODEX::~LLAudioChannelFMODEX()
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{
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if(sVerboseDebugging)
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LL_DEBUGS("AudioImpl") << "Destructing Audio Channel. mChannelp = " << mChannelp << llendl;
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cleanup();
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}
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@@ -510,6 +668,10 @@ static FMOD_RESULT F_CALLBACK channel_callback(FMOD_CHANNEL *channel, FMOD_CHANN
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void LLAudioChannelFMODEX::onRelease()
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{
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llassert(mChannelp);
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if(sVerboseDebugging)
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LL_DEBUGS("AudioImpl") << "Fmod signaled channel release for channel " << mChannelp << llendl;
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gSoundCheck.removeChannel(mChannelp);
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mChannelp = NULL; //Null out channel here so cleanup doesn't try to redundantly stop it.
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cleanup();
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}
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@@ -523,6 +685,9 @@ bool LLAudioChannelFMODEX::updateBuffer()
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LLAudioBufferFMODEX *bufferp = (LLAudioBufferFMODEX *)mCurrentSourcep->getCurrentBuffer();
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llassert(mCurrentBufferp != NULL);
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llassert(mCurrentBufferp == bufferp);
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// Grab the FMOD sample associated with the buffer
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FMOD::Sound *soundp = bufferp->getSound();
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if (!soundp)
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@@ -538,13 +703,19 @@ bool LLAudioChannelFMODEX::updateBuffer()
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// setup.
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if(!mChannelp)
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{
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llassert(!isActive(this));
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FMOD_RESULT result = getSystem()->playSound(FMOD_CHANNEL_FREE, soundp, true, &mChannelp);
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Check_FMOD_Error(result, "FMOD::System::playSound");
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if(result == FMOD_OK)
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{
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if(sVerboseDebugging)
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LL_DEBUGS("AudioImpl") << "Created channel " << mChannelp << " for sound " << soundp << llendl;
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gSoundCheck.addNewChannelToSound(soundp,mChannelp);
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mChannelp->setCallback(&channel_callback);
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mChannelp->setUserData(this);
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llassert(isActive(this));
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}
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}
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}
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@@ -555,6 +726,7 @@ bool LLAudioChannelFMODEX::updateBuffer()
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// SJB: warnings can spam and hurt framerate, disabling
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FMOD_RESULT result;
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CHECK_PTR(mChannelp);
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result = mChannelp->setVolume(getSecondaryGain() * mCurrentSourcep->getGain());
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Check_FMOD_Error(result, "FMOD::Channel::setVolume");
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@@ -582,6 +754,8 @@ void LLAudioChannelFMODEX::update3DPosition()
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return;
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}
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CHECK_PTR(mChannelp);
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if (mCurrentSourcep->isAmbient())
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{
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// Ambient sound, don't need to do any positional updates.
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@@ -608,6 +782,8 @@ void LLAudioChannelFMODEX::updateLoop()
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return;
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}
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CHECK_PTR(mChannelp);
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//
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// Hack: We keep track of whether we looped or not by seeing when the
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// sample position looks like it's going backwards. Not reliable; may
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@@ -630,14 +806,26 @@ void LLAudioChannelFMODEX::cleanup()
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if (!mChannelp)
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{
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llassert(!isActive(this));
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llassert(mCurrentBufferp == NULL);
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//llinfos << "Aborting cleanup with no channel handle." << llendl;
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return;
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}
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CHECK_PTR(mChannelp);
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if(sVerboseDebugging)
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LL_DEBUGS("AudioImpl") << "Stopping channel " << mChannelp << llendl;
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mChannelp->setCallback(NULL);
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Check_FMOD_Error(mChannelp->stop(),"FMOD::Channel::stop");
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if(!Check_FMOD_Error(mChannelp->stop(),"FMOD::Channel::stop"))
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{
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gSoundCheck.removeChannel(mChannelp);
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}
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mChannelp = NULL;
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llassert(!isActive(this));
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}
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@@ -649,8 +837,15 @@ void LLAudioChannelFMODEX::play()
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return;
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}
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llassert(isActive(this));
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CHECK_PTR(mChannelp);
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Check_FMOD_Error(mChannelp->setPaused(false), "FMOD::Channel::setPaused");
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if(sVerboseDebugging)
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LL_DEBUGS("AudioImpl") << "Playing channel " << mChannelp << llendl;
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getSource()->setPlayedOnce(true);
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if(LLAudioEngine_FMODEX::mChannelGroups[getSource()->getType()])
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@@ -667,6 +862,8 @@ void LLAudioChannelFMODEX::playSynced(LLAudioChannel *channelp)
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return;
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}
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CHECK_PTR(mChannelp);
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U32 cur_pos;
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if(Check_FMOD_Error(mChannelp->getPosition(&cur_pos,FMOD_TIMEUNIT_PCMBYTES), "Unable to retrieve current position"))
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return;
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@@ -688,6 +885,8 @@ bool LLAudioChannelFMODEX::isPlaying()
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return false;
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}
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CHECK_PTR(mChannelp);
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bool paused, playing;
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Check_FMOD_Error(mChannelp->getPaused(&paused),"FMOD::Channel::getPaused");
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Check_FMOD_Error(mChannelp->isPlaying(&playing),"FMOD::Channel::isPlaying");
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@@ -709,7 +908,12 @@ LLAudioBufferFMODEX::~LLAudioBufferFMODEX()
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{
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if(mSoundp)
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{
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if(sVerboseDebugging)
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LL_DEBUGS("AudioImpl") << "Release sound " << mSoundp << llendl;
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CHECK_PTR(mSoundp);
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Check_FMOD_Error(mSoundp->release(),"FMOD::Sound::Release");
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gSoundCheck.removeSound(mSoundp);
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mSoundp = NULL;
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}
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}
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@@ -733,8 +937,10 @@ bool LLAudioBufferFMODEX::loadWAV(const std::string& filename)
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if (mSoundp)
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{
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CHECK_PTR(mSoundp);
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// If there's already something loaded in this buffer, clean it up.
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Check_FMOD_Error(mSoundp->release(),"FMOD::Sound::release");
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gSoundCheck.removeSound(mSoundp);
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mSoundp = NULL;
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}
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@@ -764,6 +970,8 @@ bool LLAudioBufferFMODEX::loadWAV(const std::string& filename)
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return false;
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}
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gSoundCheck.addNewSound(mSoundp);
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// Everything went well, return true
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return true;
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}
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@@ -776,6 +984,7 @@ U32 LLAudioBufferFMODEX::getLength()
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return 0;
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}
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CHECK_PTR(mSoundp);
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U32 length;
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Check_FMOD_Error(mSoundp->getLength(&length, FMOD_TIMEUNIT_PCMBYTES),"FMOD::Sound::getLength");
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return length;
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@@ -784,6 +993,8 @@ U32 LLAudioBufferFMODEX::getLength()
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void LLAudioChannelFMODEX::set3DMode(bool use3d)
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{
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CHECK_PTR(mChannelp);
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FMOD_MODE current_mode;
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if(Check_FMOD_Error(mChannelp->getMode(¤t_mode),"FMOD::Channel::getMode"))
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return;
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