Texture console now shows number of 'cached' raw images.
png loading now immediately dumps allocated data on failure
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@@ -495,6 +495,7 @@ private:
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void saveRawImage() ;
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void setCachedRawImage() ;
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void setCachedRawImagePtr(LLImageRaw *pRawImage) ;
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//for atlas
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/*void resetFaceAtlas() ;
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