Texture console now shows number of 'cached' raw images.

png loading now immediately dumps allocated data on failure
This commit is contained in:
Shyotl
2011-04-07 03:16:11 -05:00
parent 6e437d4188
commit 3a3805fd18
6 changed files with 44 additions and 7 deletions

View File

@@ -495,6 +495,7 @@ private:
void saveRawImage() ;
void setCachedRawImage() ;
void setCachedRawImagePtr(LLImageRaw *pRawImage) ;
//for atlas
/*void resetFaceAtlas() ;