Texture console now shows number of 'cached' raw images.

png loading now immediately dumps allocated data on failure
This commit is contained in:
Shyotl
2011-04-07 03:16:11 -05:00
parent 6e437d4188
commit 3a3805fd18
6 changed files with 44 additions and 7 deletions

View File

@@ -1180,6 +1180,8 @@ void LLViewerFetchedTexture::init(bool firstinit)
mForSculpt = FALSE ;
mIsFetched = FALSE ;
if(!firstinit && mCachedRawImage.notNull())
mCachedRawImage->setInCache(false);
mCachedRawImage = NULL ;
mCachedRawDiscardLevel = -1 ;
mCachedRawImageReady = FALSE ;
@@ -1228,6 +1230,8 @@ void LLViewerFetchedTexture::cleanup()
// Clean up image data
destroyRawImage();
if(mCachedRawImage.notNull())
mCachedRawImage->setInCache(false);
mCachedRawImage = NULL ;
mCachedRawDiscardLevel = -1 ;
mCachedRawImageReady = FALSE ;
@@ -1354,6 +1358,8 @@ void LLViewerFetchedTexture::addToCreateTexture()
//discard the cached raw image and the saved raw image
mCachedRawImageReady = FALSE ;
mCachedRawDiscardLevel = -1 ;
if(mCachedRawImage.notNull())
mCachedRawImage->setInCache(false);
mCachedRawImage = NULL ;
mSavedRawDiscardLevel = -1 ;
mSavedRawImage = NULL ;
@@ -2617,7 +2623,11 @@ void LLViewerFetchedTexture::setCachedRawImage(S32 discard_level, LLImageRaw* im
{
if(imageraw != mRawImage.get())
{
if(mCachedRawImage.notNull())
mCachedRawImage->setInCache(false);
mCachedRawImage = imageraw ;
if(mCachedRawImage.notNull())
mCachedRawImage->setInCache(true);
mCachedRawDiscardLevel = discard_level ;
mCachedRawImageReady = TRUE ;
}
@@ -2674,7 +2684,11 @@ void LLViewerFetchedTexture::setCachedRawImage()
mRawImage->scale(w >> i, h >> i) ;
}
if(mCachedRawImage.notNull())
mCachedRawImage->setInCache(false);
mCachedRawImage = mRawImage ;
if(mCachedRawImage.notNull())
mCachedRawImage->setInCache(true);
mRawDiscardLevel += i ;
mCachedRawDiscardLevel = mRawDiscardLevel ;
}