Pulled LLAvatarJoint out of LLViewerJoint
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326
indra/llappearance/llavatarjoint.cpp
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326
indra/llappearance/llavatarjoint.cpp
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/**
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* @file llavatarjoint.cpp
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* @brief Implementation of LLAvatarJoint class
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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//-----------------------------------------------------------------------------
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// Header Files
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//-----------------------------------------------------------------------------
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#include "llavatarjoint.h"
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#include "llgl.h"
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#include "llrender.h"
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#include "llmath.h"
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#include "llglheaders.h"
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#include "llavatarappearance.h"
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const F32 DEFAULT_AVATAR_JOINT_LOD = 0.0f;
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//-----------------------------------------------------------------------------
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// Static Data
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//-----------------------------------------------------------------------------
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BOOL LLAvatarJoint::sDisableLOD = FALSE;
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//-----------------------------------------------------------------------------
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// LLAvatarJoint()
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// Class Constructors
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//-----------------------------------------------------------------------------
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LLAvatarJoint::LLAvatarJoint() :
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LLJoint()
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{
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init();
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}
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LLAvatarJoint::LLAvatarJoint(const std::string &name, LLJoint *parent) :
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LLJoint(name, parent)
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{
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init();
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}
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LLAvatarJoint::LLAvatarJoint(S32 joint_num) :
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LLJoint(joint_num)
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{
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init();
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}
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void LLAvatarJoint::init()
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{
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mValid = FALSE;
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mComponents = SC_JOINT | SC_BONE | SC_AXES;
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mMinPixelArea = DEFAULT_AVATAR_JOINT_LOD;
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mPickName = PN_DEFAULT;
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mVisible = TRUE;
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mMeshID = 0;
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mIsTransparent = FALSE;
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}
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//-----------------------------------------------------------------------------
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// ~LLAvatarJoint()
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// Class Destructor
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//-----------------------------------------------------------------------------
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LLAvatarJoint::~LLAvatarJoint()
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{
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}
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//--------------------------------------------------------------------
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// setValid()
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//--------------------------------------------------------------------
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void LLAvatarJoint::setValid( BOOL valid, BOOL recursive )
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{
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//----------------------------------------------------------------
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// set visibility for this joint
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//----------------------------------------------------------------
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mValid = valid;
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//----------------------------------------------------------------
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// set visibility for children
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//----------------------------------------------------------------
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if (recursive)
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{
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for (child_list_t::iterator iter = mChildren.begin();
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iter != mChildren.end(); ++iter)
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{
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LLAvatarJoint* joint = (LLAvatarJoint*)(*iter);
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joint->setValid(valid, TRUE);
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}
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}
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}
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//--------------------------------------------------------------------
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// setSkeletonComponents()
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//--------------------------------------------------------------------
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void LLAvatarJoint::setSkeletonComponents( U32 comp, BOOL recursive )
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{
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mComponents = comp;
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if (recursive)
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{
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for (child_list_t::iterator iter = mChildren.begin();
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iter != mChildren.end(); ++iter)
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{
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LLAvatarJoint* joint = dynamic_cast<LLAvatarJoint*>(*iter);
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joint->setSkeletonComponents(comp, recursive);
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}
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}
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}
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void LLAvatarJoint::setVisible(BOOL visible, BOOL recursive)
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{
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mVisible = visible;
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if (recursive)
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{
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for (child_list_t::iterator iter = mChildren.begin();
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iter != mChildren.end(); ++iter)
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{
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LLAvatarJoint* joint = (LLAvatarJoint*)(*iter);
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joint->setVisible(visible, recursive);
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}
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}
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}
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void LLAvatarJoint::updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pixel_area)
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{
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for (child_list_t::iterator iter = mChildren.begin();
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iter != mChildren.end(); ++iter)
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{
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LLAvatarJoint* joint = dynamic_cast<LLAvatarJoint*>(*iter);
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joint->updateFaceSizes(num_vertices, num_indices, pixel_area);
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}
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}
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void LLAvatarJoint::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind, bool terse_update)
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{
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for (child_list_t::iterator iter = mChildren.begin();
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iter != mChildren.end(); ++iter)
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{
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LLAvatarJoint* joint = dynamic_cast<LLAvatarJoint*>(*iter);
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joint->updateFaceData(face, pixel_area, damp_wind, terse_update);
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}
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}
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void LLAvatarJoint::updateJointGeometry()
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{
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for (child_list_t::iterator iter = mChildren.begin();
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iter != mChildren.end(); ++iter)
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{
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LLAvatarJoint* joint = dynamic_cast<LLAvatarJoint*>(*iter);
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joint->updateJointGeometry();
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}
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}
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BOOL LLAvatarJoint::updateLOD(F32 pixel_area, BOOL activate)
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{
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BOOL lod_changed = FALSE;
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BOOL found_lod = FALSE;
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for (child_list_t::iterator iter = mChildren.begin();
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iter != mChildren.end(); ++iter)
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{
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LLAvatarJoint* joint = dynamic_cast<LLAvatarJoint*>(*iter);
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F32 jointLOD = joint->getLOD();
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if (found_lod || jointLOD == DEFAULT_AVATAR_JOINT_LOD)
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{
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// we've already found a joint to enable, so enable the rest as alternatives
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lod_changed |= joint->updateLOD(pixel_area, TRUE);
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}
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else
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{
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if (pixel_area >= jointLOD || sDisableLOD)
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{
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lod_changed |= joint->updateLOD(pixel_area, TRUE);
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found_lod = TRUE;
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}
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else
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{
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lod_changed |= joint->updateLOD(pixel_area, FALSE);
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}
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}
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}
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return lod_changed;
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}
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void LLAvatarJoint::dump()
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{
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for (child_list_t::iterator iter = mChildren.begin();
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iter != mChildren.end(); ++iter)
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{
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LLAvatarJoint* joint = dynamic_cast<LLAvatarJoint*>(*iter);
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joint->dump();
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}
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}
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void LLAvatarJoint::setMeshesToChildren()
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{
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removeAllChildren();
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for (avatar_joint_mesh_list_t::iterator iter = mMeshParts.begin();
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iter != mMeshParts.end(); iter++)
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{
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addChild((LLJoint*)(*iter));
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}
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}
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//-----------------------------------------------------------------------------
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// LLAvatarJointCollisionVolume()
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//-----------------------------------------------------------------------------
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LLAvatarJointCollisionVolume::LLAvatarJointCollisionVolume()
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{
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mUpdateXform = FALSE;
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}
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/*virtual*/
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U32 LLAvatarJointCollisionVolume::render( F32 pixelArea, BOOL first_pass, BOOL is_dummy )
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{
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llerrs << "Cannot call render() on LLAvatarJointCollisionVolume" << llendl;
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return 0;
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}
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LLVector3 LLAvatarJointCollisionVolume::getVolumePos(LLVector3 &offset)
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{
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mUpdateXform = TRUE;
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LLVector3 result = offset;
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result.scaleVec(getScale());
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result.rotVec(getWorldRotation());
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result += getWorldPosition();
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return result;
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}
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void LLAvatarJointCollisionVolume::renderCollision()
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{
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updateWorldMatrix();
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gGL.pushMatrix();
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gGL.multMatrix( &mXform.getWorldMatrix().mMatrix[0][0] );
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gGL.diffuseColor3f( 0.f, 0.f, 1.f );
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gGL.begin(LLRender::LINES);
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LLVector3 v[] =
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{
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LLVector3(1,0,0),
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LLVector3(-1,0,0),
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LLVector3(0,1,0),
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LLVector3(0,-1,0),
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LLVector3(0,0,-1),
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LLVector3(0,0,1),
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};
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//sides
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gGL.vertex3fv(v[0].mV);
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gGL.vertex3fv(v[2].mV);
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gGL.vertex3fv(v[0].mV);
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gGL.vertex3fv(v[3].mV);
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gGL.vertex3fv(v[1].mV);
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gGL.vertex3fv(v[2].mV);
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gGL.vertex3fv(v[1].mV);
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gGL.vertex3fv(v[3].mV);
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//top
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gGL.vertex3fv(v[0].mV);
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gGL.vertex3fv(v[4].mV);
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gGL.vertex3fv(v[1].mV);
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gGL.vertex3fv(v[4].mV);
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gGL.vertex3fv(v[2].mV);
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gGL.vertex3fv(v[4].mV);
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gGL.vertex3fv(v[3].mV);
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gGL.vertex3fv(v[4].mV);
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//bottom
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gGL.vertex3fv(v[0].mV);
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gGL.vertex3fv(v[5].mV);
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gGL.vertex3fv(v[1].mV);
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gGL.vertex3fv(v[5].mV);
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gGL.vertex3fv(v[2].mV);
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gGL.vertex3fv(v[5].mV);
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gGL.vertex3fv(v[3].mV);
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gGL.vertex3fv(v[5].mV);
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gGL.end();
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gGL.popMatrix();
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}
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// End
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