Removed a few old settings from settings.xml. Added absent RenderAutoHideSurfaceAreaLimit setting.

This commit is contained in:
Shyotl
2012-06-15 09:09:58 -05:00
parent 21f7df0dcc
commit 3796a216d2

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@@ -11219,7 +11219,7 @@
<key>Comment</key>
<string>Maximum size of a single node's vertex data (in KB).</string>
<key>Persist</key>
<integer>0</integer>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
@@ -11600,28 +11600,19 @@
<key>Value</key>
<integer>0</integer>
</map>
<key>RenderUseShaderLOD</key>
<map>
<key>Comment</key>
<string>Whether we want to have different shaders for LOD</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>RenderUseShaderNearParticles</key>
<map>
<key>Comment</key>
<string>Whether we want to use shaders on near particles</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>RenderAutoHideSurfaceAreaLimit</key>
<map>
<key>Comment</key>
<string>Maximum surface area of a set of proximal objects inworld before automatically hiding geometry to prevent system overload.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>RenderVBOEnable</key>
<map>
<key>Comment</key>