Removed a few old settings from settings.xml. Added absent RenderAutoHideSurfaceAreaLimit setting.
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@@ -11219,7 +11219,7 @@
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<key>Comment</key>
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<string>Maximum size of a single node's vertex data (in KB).</string>
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<key>Persist</key>
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<integer>0</integer>
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<integer>1</integer>
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<key>Type</key>
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<string>S32</string>
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<key>Value</key>
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@@ -11600,28 +11600,19 @@
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<key>Value</key>
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<integer>0</integer>
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</map>
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<key>RenderUseShaderLOD</key>
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<map>
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<key>Comment</key>
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<string>Whether we want to have different shaders for LOD</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>Boolean</string>
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<key>Value</key>
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<integer>1</integer>
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</map>
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<key>RenderUseShaderNearParticles</key>
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<map>
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<key>Comment</key>
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<string>Whether we want to use shaders on near particles</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>Boolean</string>
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<key>Value</key>
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<integer>0</integer>
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</map>
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<key>RenderAutoHideSurfaceAreaLimit</key>
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<map>
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<key>Comment</key>
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<string>Maximum surface area of a set of proximal objects inworld before automatically hiding geometry to prevent system overload.</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>F32</string>
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<key>Value</key>
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<integer>0</integer>
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</map>
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<key>RenderVBOEnable</key>
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<map>
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<key>Comment</key>
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