AuroraSim: More tiny bits to help life be normal on the grid.
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@@ -151,6 +151,7 @@ public:
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void setMapImageID (const LLUUID& id, const U8 &layer) { mMapImageID[layer] = id; }
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// Accessors
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U64 getHandle() const { return mHandle; }
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std::string getName() const { return mName; }
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const std::string getFlagsString() const { return LLViewerRegion::regionFlagsToString(mRegionFlags); }
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const U32 getRegionFlags() const { return mRegionFlags; }
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