Reworked flexi update handling a little bit.
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@@ -630,8 +630,9 @@ void LLViewerTextureList::updateImages(F32 max_time)
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//Can't check gTeleportDisplay due to a process_teleport_local(), which sets it to true for local teleports... so:
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// Do this case if IS teleporting but NOT local teleporting, AND either the TP screen is set to appear OR we just entered the sim (TELEPORT_START_ARRIVAL)
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if(gAgent.getTeleportState() != LLAgent::TELEPORT_NONE && gAgent.getTeleportState() != LLAgent::TELEPORT_LOCAL &&
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(!hide_tp_screen || gAgent.getTeleportState() == LLAgent::TELEPORT_START_ARRIVAL))
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LLAgent::ETeleportState state = gAgent.getTeleportState();
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if(state != LLAgent::TELEPORT_NONE && state != LLAgent::TELEPORT_LOCAL &&
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(!hide_tp_screen || state == LLAgent::TELEPORT_START_ARRIVAL || state == LLAgent::TELEPORT_ARRIVING))
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{
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if(!cleared)
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{
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