Data-alignment. SSE intrinsics.
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@@ -42,13 +42,17 @@
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// The plane normal = [A, B, C]
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// The closest approach = D / sqrt(A*A + B*B + C*C)
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class LLPlane : public LLVector4
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class LLPlane
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{
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public:
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// Constructors
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LLPlane() {}; // no default constructor
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LLPlane(const LLVector3 &p0, F32 d) { setVec(p0, d); }
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LLPlane(const LLVector3 &p0, const LLVector3 &n) { setVec(p0, n); }
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inline void setVec(const LLVector3 &p0, F32 d) { LLVector4::setVec(p0[0], p0[1], p0[2], d); }
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inline void setVec(const LLVector3 &p0, F32 d) { mV.set(p0[0], p0[1], p0[2], d); }
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// Set
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inline void setVec(const LLVector3 &p0, const LLVector3 &n)
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{
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F32 d = -(p0 * n);
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@@ -64,39 +68,38 @@ public:
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F32 d = -(w * p0);
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setVec(w, d);
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}
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inline LLPlane& operator=(const LLVector4& v2) { LLVector4::setVec(v2[0],v2[1],v2[2],v2[3]); return *this;}
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inline void set(const LLPlane& p2) { LLVector4::setVec(p2); }
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inline LLPlane& operator=(const LLVector4& v2) { mV.set(v2[0],v2[1],v2[2],v2[3]); return *this;}
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inline LLPlane& operator=(const LLVector4a& v2) { mV.set(v2[0],v2[1],v2[2],v2[3]); return *this;}
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inline void set(const LLPlane& p2) { mV = p2.mV; }
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//
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F32 dist(const LLVector3 &v2) const { return mV[0]*v2[0] + mV[1]*v2[1] + mV[2]*v2[2] + mV[3]; }
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inline LLSimdScalar dot3(const LLVector4a& b) const { return mV.dot3(b); }
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// Read-only access a single float in this vector. Do not use in proximity to any function call that manipulates
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// the data at the whole vector level or you will incur a substantial penalty. Consider using the splat functions instead
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inline F32 operator[](const S32 idx) const { return mV[idx]; }
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// preferable when index is known at compile time
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template <int N> LL_FORCE_INLINE void getAt(LLSimdScalar& v) const { v = mV.getScalarAt<N>(); }
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// reset the vector to 0, 0, 0, 1
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inline void clear() { LLVector4::setVec(0, 0, 0, 1); }
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inline void clear() { mV.set(0, 0, 0, 1); }
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inline void getVector3(LLVector3& vec) const { vec.set(mV[0], mV[1], mV[2]); }
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// Retrieve the mask indicating which of the x, y, or z axis are greater or equal to zero.
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inline U8 calcPlaneMask() const
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{
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U8 mask = 0;
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if (mV[0] >= 0)
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{
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mask |= 1;
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}
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if (mV[1] >= 0)
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{
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mask |= 2;
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}
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if (mV[2] >= 0)
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{
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mask |= 4;
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}
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return mask;
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// Retrieve the mask indicating which of the x, y, or z axis are greater or equal to zero.
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inline U8 calcPlaneMask()
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{
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return mV.greaterEqual(LLVector4a::getZero()).getGatheredBits() & LLVector4Logical::MASK_XYZ;
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}
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private:
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LLVector4a mV;
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};
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