Data-alignment. SSE intrinsics.
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@@ -191,8 +191,8 @@ public:
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S32 sphereInFrustum(const LLVector3 ¢er, const F32 radius) const;
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S32 pointInFrustum(const LLVector3 &point) const { return sphereInFrustum(point, 0.0f); }
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S32 sphereInFrustumFull(const LLVector3 ¢er, const F32 radius) const { return sphereInFrustum(center, radius); }
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S32 AABBInFrustum(const LLVector3 ¢er, const LLVector3& radius);
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S32 AABBInFrustumNoFarClip(const LLVector3 ¢er, const LLVector3& radius);
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S32 AABBInFrustum(const LLVector4a& center, const LLVector4a& radius);
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S32 AABBInFrustumNoFarClip(const LLVector4a& center, const LLVector4a& radius);
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//does a quick 'n dirty sphere-sphere check
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S32 sphereInFrustumQuick(const LLVector3 &sphere_center, const F32 radius);
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