Rework LLSurface[Patch]. Abuse weak_ptr for now. Rewrote connectNeighbor. LLSurfacePatch no longer calls parent LLSurface with this poiter, instead parent surface just handles return value and controls its own behavior [Requred for weak_ptr/shared_ptr change.

This commit is contained in:
Shyotl
2020-02-29 22:33:51 -06:00
parent d8c4db17f2
commit 34f6ea4db2
10 changed files with 377 additions and 573 deletions

View File

@@ -47,9 +47,9 @@ extern bool gShiftFrame;
extern U64MicrosecondsImplicit gFrameTime;
extern LLPipeline gPipeline;
LLSurfacePatch::LLSurfacePatch()
LLSurfacePatch::LLSurfacePatch(LLSurface* surface, U32 side)
: mHasReceivedData(FALSE),
mSTexUpdate(FALSE),
mSTexUpdate(TRUE),
mDirty(FALSE),
mDirtyZStats(TRUE),
mHeightsGenerated(FALSE),
@@ -70,17 +70,12 @@ LLSurfacePatch::LLSurfacePatch()
// set to non-zero values by higher classes.
mConnectedEdge(NO_EDGE),
mLastUpdateTime(0),
mSurfacep(NULL)
{
S32 i;
for (i = 0; i < 8; i++)
{
setNeighborPatch(i, NULL);
}
for (i = 0; i < 9; i++)
{
mNormalsInvalid[i] = TRUE;
}
mSurfacep(NULL),
mNeighborPatches{ 0,0,0,0,0,0,0,0 },
mNormalsInvalid{ 1,1,1,1,1,1,1,1,1 },
mSide(side)
{
setSurface(surface);
}
@@ -90,7 +85,7 @@ LLSurfacePatch::~LLSurfacePatch()
}
void LLSurfacePatch::dirty()
bool LLSurfacePatch::dirty()
{
// These are outside of the loop in case we're still waiting for a dirty from the
// texture being updated...
@@ -109,8 +104,9 @@ void LLSurfacePatch::dirty()
if (!mDirty)
{
mDirty = TRUE;
mSurfacep->dirtySurfacePatch(this);
return true;
}
return false;
}
@@ -133,45 +129,31 @@ void LLSurfacePatch::disconnectNeighbor(LLSurface *surfacep)
U32 i;
for (i = 0; i < 8; i++)
{
if (getNeighborPatch(i))
const auto& patch = getNeighborPatch(i);
if (patch)
{
if (getNeighborPatch(i)->mSurfacep == surfacep)
if (patch->mSurfacep == surfacep)
{
if (EAST == i)
{
mConnectedEdge &= EAST_EDGE;
}
else if (NORTH == i)
{
mConnectedEdge &= NORTH_EDGE;
}
else if (WEST == i)
{
mConnectedEdge &= WEST_EDGE;
}
else if (SOUTH == i)
{
mConnectedEdge &= SOUTH_EDGE;
}
setNeighborPatch(i, NULL);
mNormalsInvalid[i] = TRUE;
}
}
}
// Clean up connected edges
if (getNeighborPatch(EAST))
{
if (getNeighborPatch(EAST)->mSurfacep == surfacep)
{
mConnectedEdge &= ~EAST_EDGE;
}
}
if (getNeighborPatch(NORTH))
{
if (getNeighborPatch(NORTH)->mSurfacep == surfacep)
{
mConnectedEdge &= ~NORTH_EDGE;
}
}
if (getNeighborPatch(WEST))
{
if (getNeighborPatch(WEST)->mSurfacep == surfacep)
{
mConnectedEdge &= ~WEST_EDGE;
}
}
if (getNeighborPatch(SOUTH))
{
if (getNeighborPatch(SOUTH)->mSurfacep == surfacep)
{
mConnectedEdge &= ~SOUTH_EDGE;
}
}
}
LLVector3 LLSurfacePatch::getPointAgent(const U32 x, const U32 y) const
@@ -283,64 +265,65 @@ void LLSurfacePatch::calcNormal(const U32 x, const U32 y, const U32 stride)
{
for (j = 0; j < 2; j++)
{
LLSurfacePatch* patch;
if (poffsets[i][j][0] < 0)
{
if (!ppatches[i][j]->getNeighborPatch(WEST))
if (patch = ppatches[i][j]->getNeighborPatch(WEST))
{
poffsets[i][j][0] = 0;
// <FS:CR> Aurora Sim
ppatches[i][j] = patch;
poffsets[i][j][0] += patch_width;
poffsets[i][j][2] = patch->getSurface()->getGridsPerEdge();
// </FS:CR> Aurora Sim
}
else
{
// <FS:CR> Aurora Sim
ppatches[i][j] = ppatches[i][j]->getNeighborPatch(WEST);
poffsets[i][j][0] += patch_width;
poffsets[i][j][2] = ppatches[i][j]->getSurface()->getGridsPerEdge();
// </FS:CR> Aurora Sim
poffsets[i][j][0] = 0;
}
}
if (poffsets[i][j][1] < 0)
{
if (!ppatches[i][j]->getNeighborPatch(SOUTH))
if (patch = ppatches[i][j]->getNeighborPatch(SOUTH))
{
poffsets[i][j][1] = 0;
// <FS:CR> Aurora Sim
ppatches[i][j] = patch;
poffsets[i][j][1] += patch_width;
poffsets[i][j][2] = patch->getSurface()->getGridsPerEdge();
// </FS>CR> Aurora Sim
}
else
{
// <FS:CR> Aurora Sim
ppatches[i][j] = ppatches[i][j]->getNeighborPatch(SOUTH);
poffsets[i][j][1] += patch_width;
poffsets[i][j][2] = ppatches[i][j]->getSurface()->getGridsPerEdge();
// </FS>CR> Aurora Sim
poffsets[i][j][1] = 0;
}
}
if (poffsets[i][j][0] >= (S32)patch_width)
{
if (!ppatches[i][j]->getNeighborPatch(EAST))
if (patch = ppatches[i][j]->getNeighborPatch(EAST))
{
poffsets[i][j][0] = patch_width - 1;
// <FS:CR> Aurora Sim
ppatches[i][j] = patch;
poffsets[i][j][0] -= patch_width;
poffsets[i][j][2] = patch->getSurface()->getGridsPerEdge();
// </FS:CR> Aurora Sim
}
else
{
// <FS:CR> Aurora Sim
ppatches[i][j] = ppatches[i][j]->getNeighborPatch(EAST);
poffsets[i][j][0] -= patch_width;
poffsets[i][j][2] = ppatches[i][j]->getSurface()->getGridsPerEdge();
// </FS:CR> Aurora Sim
poffsets[i][j][0] = patch_width - 1;
}
}
if (poffsets[i][j][1] >= (S32)patch_width)
{
if (!ppatches[i][j]->getNeighborPatch(NORTH))
if (patch = ppatches[i][j]->getNeighborPatch(NORTH))
{
poffsets[i][j][1] = patch_width - 1;
// <FS:CR> Aurora Sim
ppatches[i][j] = patch;
poffsets[i][j][1] -= patch_width;
poffsets[i][j][2] = patch->getSurface()->getGridsPerEdge();
// </FS:CR> Aurora Sim
}
else
{
// <FS:CR> Aurora Sim
ppatches[i][j] = ppatches[i][j]->getNeighborPatch(NORTH);
poffsets[i][j][1] -= patch_width;
poffsets[i][j][2] = ppatches[i][j]->getSurface()->getGridsPerEdge();
// </FS:CR> Aurora Sim
poffsets[i][j][1] = patch_width - 1;
}
}
}
@@ -474,11 +457,11 @@ void LLSurfacePatch::updateVerticalStats()
}
void LLSurfacePatch::updateNormals()
bool LLSurfacePatch::updateNormals()
{
if (mSurfacep->mType == 'w')
{
return;
return false;
}
U32 grids_per_patch_edge = mSurfacep->getGridsPerPatchEdge();
U32 grids_per_edge = mSurfacep->getGridsPerEdge();
@@ -515,10 +498,12 @@ void LLSurfacePatch::updateNormals()
// update the west edge
if (mNormalsInvalid[NORTHWEST] || mNormalsInvalid[WEST] || mNormalsInvalid[SOUTHWEST])
{
LLSurfacePatch* northwest_patchp = getNeighborPatch(NORTHWEST);
LLSurfacePatch* north_patchp = getNeighborPatch(NORTH);
// <FS:CR> Aurora Sim
if (!getNeighborPatch(NORTH) && getNeighborPatch(NORTHWEST) && getNeighborPatch(NORTHWEST)->getHasReceivedData())
if (!north_patchp && northwest_patchp && northwest_patchp->getHasReceivedData())
{
*(mDataZ + grids_per_patch_edge*grids_per_edge) = *(getNeighborPatch(NORTHWEST)->mDataZ + grids_per_patch_edge);
*(mDataZ + grids_per_patch_edge*grids_per_edge) = *(northwest_patchp->mDataZ + grids_per_patch_edge);
}
// </FS:CR> Aurora Sim
@@ -533,10 +518,12 @@ void LLSurfacePatch::updateNormals()
// update the south edge
if (mNormalsInvalid[SOUTHWEST] || mNormalsInvalid[SOUTH] || mNormalsInvalid[SOUTHEAST])
{
LLSurfacePatch* southeast_patchp = getNeighborPatch(SOUTHEAST);
LLSurfacePatch* east_patchp = getNeighborPatch(EAST);
// <FS:CR> Aurora Sim
if (!getNeighborPatch(EAST) && getNeighborPatch(SOUTHEAST) && getNeighborPatch(SOUTHEAST)->getHasReceivedData())
if (!east_patchp && southeast_patchp && southeast_patchp->getHasReceivedData())
{
*(mDataZ + grids_per_patch_edge) = *(getNeighborPatch(SOUTHEAST)->mDataZ + grids_per_patch_edge * getNeighborPatch(SOUTHEAST)->getSurface()->getGridsPerEdge());
*(mDataZ + grids_per_patch_edge) = *(southeast_patchp->mDataZ + grids_per_patch_edge * southeast_patchp->getSurface()->getGridsPerEdge());
}
// </FS:CR> Aurora Sim
@@ -552,11 +539,14 @@ void LLSurfacePatch::updateNormals()
// we'll want to do different things.
if (mNormalsInvalid[NORTHEAST])
{
if (!getNeighborPatch(NORTHEAST))
LLSurfacePatch* northeast_patchp = getNeighborPatch(NORTHEAST);
LLSurfacePatch* north_patchp = getNeighborPatch(NORTH);
LLSurfacePatch* east_patchp = getNeighborPatch(EAST);
if (!northeast_patchp)
{
if (!getNeighborPatch(NORTH))
if (!north_patchp)
{
if (!getNeighborPatch(EAST))
if (!east_patchp)
{
// No north or east neighbors. Pull from the diagonal in your own patch.
*(mDataZ + grids_per_patch_edge + grids_per_patch_edge*grids_per_edge) =
@@ -564,13 +554,13 @@ void LLSurfacePatch::updateNormals()
}
else
{
if (getNeighborPatch(EAST)->getHasReceivedData())
if (east_patchp->getHasReceivedData())
{
// East, but not north. Pull from your east neighbor's northwest point.
*(mDataZ + grids_per_patch_edge + grids_per_patch_edge*grids_per_edge) =
// <FS:CR> Aurora Sim
//*(getNeighborPatch(EAST)->mDataZ + (grids_per_patch_edge - 1)*grids_per_edge);
*(getNeighborPatch(EAST)->mDataZ + (getNeighborPatch(EAST)->getSurface()->getGridsPerPatchEdge() - 1)*getNeighborPatch(EAST)->getSurface()->getGridsPerEdge());
*(east_patchp->mDataZ + (east_patchp->getSurface()->getGridsPerPatchEdge() - 1)* east_patchp->getSurface()->getGridsPerEdge());
// </FS:CR> Aurora Sim
}
else
@@ -583,7 +573,7 @@ void LLSurfacePatch::updateNormals()
else
{
// We have a north.
if (getNeighborPatch(EAST))
if (east_patchp)
{
// North and east neighbors, but not northeast.
// Pull from diagonal in your own patch.
@@ -592,13 +582,13 @@ void LLSurfacePatch::updateNormals()
}
else
{
if (getNeighborPatch(NORTH)->getHasReceivedData())
if (north_patchp->getHasReceivedData())
{
// North, but not east. Pull from your north neighbor's southeast corner.
*(mDataZ + grids_per_patch_edge + grids_per_patch_edge*grids_per_edge) =
// <FS:CR> Aurora Sim
//*(getNeighborPatch(NORTH)->mDataZ + (grids_per_patch_edge - 1));
*(getNeighborPatch(NORTH)->mDataZ + (getNeighborPatch(NORTH)->getSurface()->getGridsPerPatchEdge() - 1));
*(north_patchp->mDataZ + (north_patchp->getSurface()->getGridsPerPatchEdge() - 1));
// </FS:CR> Aurora Sim
}
else
@@ -609,25 +599,25 @@ void LLSurfacePatch::updateNormals()
}
}
}
else if (getNeighborPatch(NORTHEAST)->mSurfacep != mSurfacep)
else if (northeast_patchp->mSurfacep != mSurfacep)
{
if (
(!getNeighborPatch(NORTH) || (getNeighborPatch(NORTH)->mSurfacep != mSurfacep))
(!north_patchp || (north_patchp->mSurfacep != mSurfacep))
&&
(!getNeighborPatch(EAST) || (getNeighborPatch(EAST)->mSurfacep != mSurfacep)))
(!east_patchp || (east_patchp->mSurfacep != mSurfacep)))
{
// <FS:CR> Aurora Sim
U32 own_xpos, own_ypos, neighbor_xpos, neighbor_ypos;
S32 own_offset = 0, neighbor_offset = 0;
from_region_handle(mSurfacep->getRegion()->getHandle(), &own_xpos, &own_ypos);
from_region_handle(getNeighborPatch(NORTHEAST)->mSurfacep->getRegion()->getHandle(), &neighbor_xpos, &neighbor_ypos);
from_region_handle(northeast_patchp->mSurfacep->getRegion()->getHandle(), &neighbor_xpos, &neighbor_ypos);
if (own_ypos >= neighbor_ypos)
neighbor_offset = own_ypos - neighbor_ypos;
else
own_offset = neighbor_ypos - own_ypos;
*(mDataZ + grids_per_patch_edge + grids_per_patch_edge*grids_per_edge) =
*(getNeighborPatch(NORTHEAST)->mDataZ + (grids_per_edge + neighbor_offset - own_offset - 1) * getNeighborPatch(NORTHEAST)->getSurface()->getGridsPerEdge());
*(northeast_patchp->mDataZ + (grids_per_edge + neighbor_offset - own_offset - 1) * northeast_patchp->getSurface()->getGridsPerEdge());
// </FS:CR> Aurora Sim
}
}
@@ -656,15 +646,12 @@ void LLSurfacePatch::updateNormals()
dirty_patch = TRUE;
}
if (dirty_patch)
{
mSurfacep->dirtySurfacePatch(this);
}
for (i = 0; i < 9; i++)
{
mNormalsInvalid[i] = FALSE;
}
return dirty_patch;
}
void LLSurfacePatch::updateEastEdge()
@@ -719,7 +706,8 @@ void LLSurfacePatch::updateNorthEdge()
U32 i;
F32 *south_surface, *north_surface;
if (!getNeighborPatch(NORTH))
LLSurfacePatch* patchp = getNeighborPatch(NORTH);
if (!patchp)
{
south_surface = mDataZ + grids_per_patch_edge*grids_per_edge;
north_surface = mDataZ + (grids_per_patch_edge - 1) * grids_per_edge;
@@ -727,7 +715,7 @@ void LLSurfacePatch::updateNorthEdge()
else if (mConnectedEdge & NORTH_EDGE)
{
south_surface = mDataZ + grids_per_patch_edge*grids_per_edge;
north_surface = getNeighborPatch(NORTH)->mDataZ;
north_surface = patchp->mDataZ;
}
else
{
@@ -748,10 +736,11 @@ BOOL LLSurfacePatch::updateTexture()
F32 meters_per_grid = getSurface()->getMetersPerGrid();
F32 grids_per_patch_edge = (F32)getSurface()->getGridsPerPatchEdge();
if ((!getNeighborPatch(EAST) || getNeighborPatch(EAST)->getHasReceivedData())
&& (!getNeighborPatch(WEST) || getNeighborPatch(WEST)->getHasReceivedData())
&& (!getNeighborPatch(SOUTH) || getNeighborPatch(SOUTH)->getHasReceivedData())
&& (!getNeighborPatch(NORTH) || getNeighborPatch(NORTH)->getHasReceivedData()))
LLSurfacePatch* patchp;
if ((!(patchp = getNeighborPatch(EAST)) || patchp->getHasReceivedData())
&& (!(patchp = getNeighborPatch(WEST)) || patchp->getHasReceivedData())
&& (!(patchp = getNeighborPatch(SOUTH)) || patchp->getHasReceivedData())
&& (!(patchp = getNeighborPatch(NORTH)) || patchp->getHasReceivedData()))
{
LLViewerRegion *regionp = getSurface()->getRegion();
LLVector3d origin_region = getOriginGlobal() - getSurface()->getOriginGlobal();
@@ -813,7 +802,7 @@ void LLSurfacePatch::updateGL()
}
}
void LLSurfacePatch::dirtyZ()
bool LLSurfacePatch::dirtyZ()
{
mSTexUpdate = TRUE;
@@ -827,20 +816,36 @@ void LLSurfacePatch::dirtyZ()
// Invalidate normals in this and neighboring patches
for (i = 0; i < 8; i++)
{
if (getNeighborPatch(i))
if (mNeighborPatches[i] == nullptr)
{
getNeighborPatch(i)->mNormalsInvalid[gDirOpposite[i]] = TRUE;
getNeighborPatch(i)->dirty();
continue;
}
if (mNeighborPatches[i]->expired())
{
LL_WARNS() << "Expired neighbor patch detected. Side " << i << LL_ENDL;
delete mNeighborPatches[i];
mNeighborPatches[i] = nullptr;
continue;
}
const surface_patch_ref& patchp = mNeighborPatches[i]->lock();
if (patchp)
{
patchp->mNormalsInvalid[gDirOpposite[i]] = TRUE;
if (patchp->dirty())
{
patchp->getSurface()->dirtySurfacePatch(patchp);
}
if (i < 4)
{
getNeighborPatch(i)->mNormalsInvalid[gDirAdjacent[gDirOpposite[i]][0]] = TRUE;
getNeighborPatch(i)->mNormalsInvalid[gDirAdjacent[gDirOpposite[i]][1]] = TRUE;
patchp->mNormalsInvalid[gDirAdjacent[gDirOpposite[i]][0]] = TRUE;
patchp->mNormalsInvalid[gDirAdjacent[gDirOpposite[i]][1]] = TRUE;
}
}
}
dirty();
mLastUpdateTime = gFrameTime;
return dirty();
}
@@ -877,35 +882,29 @@ void LLSurfacePatch::setOriginGlobal(const LLVector3d &origin_global)
}
void LLSurfacePatch::connectNeighbor(LLSurfacePatch *neighbor_patchp, const U32 direction)
void LLSurfacePatch::connectNeighbor(const surface_patch_ref& neighbor_patchp, const U32 direction)
{
llassert(neighbor_patchp);
if (!neighbor_patchp) return;
mNormalsInvalid[direction] = TRUE;
neighbor_patchp->mNormalsInvalid[gDirOpposite[direction]] = TRUE;
setNeighborPatch(direction, neighbor_patchp);
neighbor_patchp->setNeighborPatch(gDirOpposite[direction], this);
if (EAST == direction)
{
mConnectedEdge |= EAST_EDGE;
neighbor_patchp->mConnectedEdge |= WEST_EDGE;
}
else if (NORTH == direction)
{
mConnectedEdge |= NORTH_EDGE;
neighbor_patchp->mConnectedEdge |= SOUTH_EDGE;
}
else if (WEST == direction)
{
mConnectedEdge |= WEST_EDGE;
neighbor_patchp->mConnectedEdge |= EAST_EDGE;
}
else if (SOUTH == direction)
{
mConnectedEdge |= SOUTH_EDGE;
neighbor_patchp->mConnectedEdge |= NORTH_EDGE;
}
}
@@ -963,13 +962,14 @@ void LLSurfacePatch::updateVisibility()
if (mVObjp)
{
mVObjp->dirtyGeom();
if (getNeighborPatch(WEST))
LLSurfacePatch* patchp;
if (patchp = getNeighborPatch(WEST))
{
getNeighborPatch(WEST)->mVObjp->dirtyGeom();
patchp->mVObjp->dirtyGeom();
}
if (getNeighborPatch(SOUTH))
if (patchp = getNeighborPatch(SOUTH))
{
getNeighborPatch(SOUTH)->mVObjp->dirtyGeom();
patchp->mVObjp->dirtyGeom();
}
}
}
@@ -1074,9 +1074,21 @@ F32 LLSurfacePatch::getMaxComposition() const
return mMaxComposition;
}
void LLSurfacePatch::setNeighborPatch(const U32 direction, LLSurfacePatch *neighborp)
void LLSurfacePatch::setNeighborPatch(const U32 direction, const surface_patch_ref& neighborp)
{
mNeighborPatches[direction] = neighborp;
if (!neighborp)
{
delete mNeighborPatches[direction];
mNeighborPatches[direction] = nullptr;
}
else
{
if (mNeighborPatches[direction] == nullptr)
{
mNeighborPatches[direction] = new surface_patch_weak_ref();
}
*mNeighborPatches[direction] = neighborp;
}
mNormalsInvalid[direction] = TRUE;
if (direction < 4)
{
@@ -1087,7 +1099,15 @@ void LLSurfacePatch::setNeighborPatch(const U32 direction, LLSurfacePatch *neigh
LLSurfacePatch *LLSurfacePatch::getNeighborPatch(const U32 direction) const
{
return mNeighborPatches[direction];
if (mNeighborPatches[direction] == nullptr)
{
return nullptr;
}
else if (mNeighborPatches[direction]->expired())
{
LL_WARNS() << "Expired neighbor patch detected. Side " << direction << LL_ENDL;
}
return mNeighborPatches[direction]->lock().get();
}
void LLSurfacePatch::clearVObj()