Applied MAINT-862. Sounds not playing first time. http://hg.secondlife.com/viewer-beta/changeset/24a7281bef42
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@@ -1279,6 +1279,7 @@ void LLAudioEngine::assetCallback(LLVFS *vfs, const LLUUID &uuid, LLAssetType::E
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adp->setHasValidData(false);
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adp->setHasLocalData(false);
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adp->setHasDecodedData(false);
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adp->setHasCompletedDecode(true);
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}
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}
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else
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@@ -1380,16 +1381,18 @@ void LLAudioSource::update()
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if (!getCurrentBuffer())
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{
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if (getCurrentData())
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LLAudioData *adp = getCurrentData();
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if (adp)
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{
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// Hack - try and load the sound. Will do this as a callback
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// on decode later.
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if (getCurrentData()->load() && getCurrentData()->getBuffer())
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if (adp->load() && adp->getBuffer())
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{
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play(getCurrentData()->getID());
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play(adp->getID());
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}
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else
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else if (adp->hasCompletedDecode()) // Only mark corrupted after decode is done
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{
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llwarns << "Marking LLAudioSource corrupted for " << adp->getID() << llendl;
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mCorrupted = true ;
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}
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}
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@@ -1812,6 +1815,7 @@ LLAudioData::LLAudioData(const LLUUID &uuid) :
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mBufferp(NULL),
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mHasLocalData(false),
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mHasDecodedData(false),
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mHasCompletedDecode(false),
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mHasValidData(true)
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{
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if (uuid.isNull())
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@@ -1823,12 +1827,13 @@ LLAudioData::LLAudioData(const LLUUID &uuid) :
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if (gAudiop && gAudiop->hasDecodedFile(uuid))
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{
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// Already have a decoded version, don't need to decode it.
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mHasLocalData = true;
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mHasDecodedData = true;
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setHasLocalData(true);
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setHasDecodedData(true);
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setHasCompletedDecode(true);
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}
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else if (gAssetStorage && gAssetStorage->hasLocalAsset(uuid, LLAssetType::AT_SOUND))
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{
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mHasLocalData = true;
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setHasLocalData(true);
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}
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}
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