Some cleanup. Using gAgentAvatarp in many places. Incl other misc small changes.

This commit is contained in:
Shyotl
2011-10-03 22:45:13 -05:00
parent 84a301c81a
commit 30a95e7f45
13 changed files with 97 additions and 89 deletions

View File

@@ -1111,29 +1111,27 @@ void LLAgentCamera::cameraPanUp(F32 meters)
//-----------------------------------------------------------------------------
void LLAgentCamera::updateLookAt(const S32 mouse_x, const S32 mouse_y)
{
LLVOAvatar *pAvatar = gAgentAvatarp; // bleh
static LLVector3 last_at_axis;
if (!isAgentAvatarValid()) return;
LLQuaternion av_inv_rot = ~pAvatar->mRoot.getWorldRotation();
LLVector3 root_at = LLVector3::x_axis * pAvatar->mRoot.getWorldRotation();
LLQuaternion av_inv_rot = ~gAgentAvatarp->mRoot.getWorldRotation();
LLVector3 root_at = LLVector3::x_axis * gAgentAvatarp->mRoot.getWorldRotation();
if ((gViewerWindow->getMouseVelocityStat()->getCurrent() < 0.01f) &&
(root_at * last_at_axis > 0.95f))
{
LLVector3 vel = pAvatar->getVelocity();
LLVector3 vel = gAgentAvatarp->getVelocity();
if (vel.magVecSquared() > 4.f)
{
setLookAt(LOOKAT_TARGET_IDLE, pAvatar, vel * av_inv_rot);
setLookAt(LOOKAT_TARGET_IDLE, gAgentAvatarp, vel * av_inv_rot);
}
else
{
// *FIX: rotate mframeagent by sit object's rotation?
LLQuaternion look_rotation = pAvatar->isSitting() ? pAvatar->getRenderRotation() : gAgent.getFrameAgent().getQuaternion(); // use camera's current rotation
LLQuaternion look_rotation = gAgentAvatarp->isSitting() ? gAgentAvatarp->getRenderRotation() : gAgent.getFrameAgent().getQuaternion(); // use camera's current rotation
LLVector3 look_offset = LLVector3(2.f, 0.f, 0.f) * look_rotation * av_inv_rot;
setLookAt(LOOKAT_TARGET_IDLE, pAvatar, look_offset);
setLookAt(LOOKAT_TARGET_IDLE, gAgentAvatarp, look_offset);
}
last_at_axis = root_at;
return;
@@ -1143,7 +1141,7 @@ void LLAgentCamera::updateLookAt(const S32 mouse_x, const S32 mouse_y)
if (CAMERA_MODE_CUSTOMIZE_AVATAR == getCameraMode())
{
setLookAt(LOOKAT_TARGET_NONE, pAvatar, LLVector3(-2.f, 0.f, 0.f));
setLookAt(LOOKAT_TARGET_NONE, gAgentAvatarp, LLVector3(-2.f, 0.f, 0.f));
}
else
{
@@ -1160,9 +1158,9 @@ void LLAgentCamera::updateLookAt(const S32 mouse_x, const S32 mouse_y)
{
// range from -.5 to .5
F32 x_from_center =
((F32) mouse_x / (F32) gViewerWindow->getWindowWidth() ) - 0.5f;
((F32) mouse_x / (F32) gViewerWindow->getWorldViewWidthScaled() ) - 0.5f;
F32 y_from_center =
((F32) mouse_y / (F32) gViewerWindow->getWindowHeight() ) - 0.5f;
((F32) mouse_y / (F32) gViewerWindow->getWorldViewHeightScaled() ) - 0.5f;
frameCamera.yaw( - x_from_center * gSavedSettings.getF32("YawFromMousePosition") * DEG_TO_RAD);
frameCamera.pitch( - y_from_center * gSavedSettings.getF32("PitchFromMousePosition") * DEG_TO_RAD);
@@ -1172,7 +1170,7 @@ void LLAgentCamera::updateLookAt(const S32 mouse_x, const S32 mouse_y)
headLookAxis = frameCamera.getAtAxis();
// RN: we use world-space offset for mouselook and freelook
//headLookAxis = headLookAxis * av_inv_rot;
setLookAt(lookAtType, pAvatar, headLookAxis);
setLookAt(lookAtType, gAgentAvatarp, headLookAxis);
}
}
@@ -1183,8 +1181,6 @@ void LLAgentCamera::updateCamera()
{
//static LLFastTimer::DeclareTimer ftm("Camera");
//LLFastTimer t(ftm);
LLVOAvatar *pAvatar = gAgentAvatarp;
// - changed camera_skyward to the new global "mCameraUpVector"
mCameraUpVector = LLVector3::z_axis;
@@ -1195,11 +1191,11 @@ void LLAgentCamera::updateCamera()
validateFocusObject();
if (isAgentAvatarValid() &&
pAvatar->isSitting() &&
gAgentAvatarp->isSitting() &&
camera_mode == CAMERA_MODE_MOUSELOOK)
{
//changed camera_skyward to the new global "mCameraUpVector"
mCameraUpVector = mCameraUpVector * pAvatar->getRenderRotation();
mCameraUpVector = mCameraUpVector * gAgentAvatarp->getRenderRotation();
}
if (cameraThirdPerson() && mFocusOnAvatar && LLFollowCamMgr::getActiveFollowCamParams())
@@ -1298,13 +1294,13 @@ void LLAgentCamera::updateCamera()
// (2) focus, and (3) upvector. They can then be queried elsewhere in llAgent.
//--------------------------------------------------------------------------------
// *TODO: use combined rotation of frameagent and sit object
LLQuaternion avatarRotationForFollowCam = pAvatar->isSitting() ? pAvatar->getRenderRotation() : gAgent.getFrameAgent().getQuaternion();
LLQuaternion avatarRotationForFollowCam = gAgentAvatarp->isSitting() ? gAgentAvatarp->getRenderRotation() : gAgent.getFrameAgent().getQuaternion();
LLFollowCamParams* current_cam = LLFollowCamMgr::getActiveFollowCamParams();
if (current_cam)
{
mFollowCam.copyParams(*current_cam);
mFollowCam.setSubjectPositionAndRotation( pAvatar->getRenderPosition(), avatarRotationForFollowCam );
mFollowCam.setSubjectPositionAndRotation( gAgentAvatarp->getRenderPosition(), avatarRotationForFollowCam );
mFollowCam.update();
LLViewerJoystick::getInstance()->setCameraNeedsUpdate(true);
}
@@ -1380,7 +1376,7 @@ void LLAgentCamera::updateCamera()
if (isAgentAvatarValid() && (mCameraMode != CAMERA_MODE_MOUSELOOK))
{
pAvatar->updateAttachmentVisibility(mCameraMode);
gAgentAvatarp->updateAttachmentVisibility(mCameraMode);
}
}
else
@@ -1476,40 +1472,40 @@ void LLAgentCamera::updateCamera()
}
gAgent.setLastPositionGlobal(global_pos);
if (LLVOAvatar::sVisibleInFirstPerson && isAgentAvatarValid() && !pAvatar->isSitting() && cameraMouselook())
if (LLVOAvatar::sVisibleInFirstPerson && isAgentAvatarValid() && !gAgentAvatarp->isSitting() && cameraMouselook())
{
LLVector3 head_pos = pAvatar->mHeadp->getWorldPosition() +
LLVector3(0.08f, 0.f, 0.05f) * pAvatar->mHeadp->getWorldRotation() +
LLVector3(0.1f, 0.f, 0.f) * pAvatar->mPelvisp->getWorldRotation();
LLVector3 head_pos = gAgentAvatarp->mHeadp->getWorldPosition() +
LLVector3(0.08f, 0.f, 0.05f) * gAgentAvatarp->mHeadp->getWorldRotation() +
LLVector3(0.1f, 0.f, 0.f) * gAgentAvatarp->mPelvisp->getWorldRotation();
LLVector3 diff = mCameraPositionAgent - head_pos;
diff = diff * ~pAvatar->mRoot.getWorldRotation();
diff = diff * ~gAgentAvatarp->mRoot.getWorldRotation();
LLJoint* torso_joint = pAvatar->mTorsop;
LLJoint* chest_joint = pAvatar->mChestp;
LLJoint* torso_joint = gAgentAvatarp->mTorsop;
LLJoint* chest_joint = gAgentAvatarp->mChestp;
LLVector3 torso_scale = torso_joint->getScale();
LLVector3 chest_scale = chest_joint->getScale();
// shorten avatar skeleton to avoid foot interpenetration
if (!pAvatar->mInAir)
if (!gAgentAvatarp->mInAir)
{
LLVector3 chest_offset = LLVector3(0.f, 0.f, chest_joint->getPosition().mV[VZ]) * torso_joint->getWorldRotation();
F32 z_compensate = llclamp(-diff.mV[VZ], -0.2f, 1.f);
F32 scale_factor = llclamp(1.f - ((z_compensate * 0.5f) / chest_offset.mV[VZ]), 0.5f, 1.2f);
torso_joint->setScale(LLVector3(1.f, 1.f, scale_factor));
LLJoint* neck_joint = pAvatar->mNeckp;
LLJoint* neck_joint = gAgentAvatarp->mNeckp;
LLVector3 neck_offset = LLVector3(0.f, 0.f, neck_joint->getPosition().mV[VZ]) * chest_joint->getWorldRotation();
scale_factor = llclamp(1.f - ((z_compensate * 0.5f) / neck_offset.mV[VZ]), 0.5f, 1.2f);
chest_joint->setScale(LLVector3(1.f, 1.f, scale_factor));
diff.mV[VZ] = 0.f;
}
pAvatar->mPelvisp->setPosition(pAvatar->mPelvisp->getPosition() + diff);
gAgentAvatarp->mPelvisp->setPosition(gAgentAvatarp->mPelvisp->getPosition() + diff);
pAvatar->mRoot.updateWorldMatrixChildren();
gAgentAvatarp->mRoot.updateWorldMatrixChildren();
for (LLVOAvatar::attachment_map_t::iterator iter = pAvatar->mAttachmentPoints.begin();
iter != pAvatar->mAttachmentPoints.end(); )
for (LLVOAvatar::attachment_map_t::iterator iter = gAgentAvatarp->mAttachmentPoints.begin();
iter != gAgentAvatarp->mAttachmentPoints.end(); )
{
LLVOAvatar::attachment_map_t::iterator curiter = iter++;
LLViewerJointAttachment* attachment = curiter->second;
@@ -1770,7 +1766,6 @@ LLVector3d LLAgentCamera::calcCameraPositionTargetGlobal(BOOL *hit_limit)
gAgent.getPositionGlobal() :
gAgent.getPosGlobalFromAgent(gAgentAvatarp->mRoot.getWorldPosition());
LLVOAvatar *pAvatar = gAgentAvatarp;
BOOL isConstrained = FALSE;
LLVector3d head_offset;
head_offset.setVec(mThirdPersonHeadOffset);
@@ -1783,32 +1778,32 @@ LLVector3d LLAgentCamera::calcCameraPositionTargetGlobal(BOOL *hit_limit)
}
else if (mCameraMode == CAMERA_MODE_MOUSELOOK)
{
if (!isAgentAvatarValid() || pAvatar->mDrawable.isNull())
if (!isAgentAvatarValid() || gAgentAvatarp->mDrawable.isNull())
{
llwarns << "Null avatar drawable!" << llendl;
return LLVector3d::zero;
}
head_offset.clearVec();
if (pAvatar->isSitting() && pAvatar->getParent())
if (gAgentAvatarp->isSitting() && gAgentAvatarp->getParent())
{
pAvatar->updateHeadOffset();
head_offset.mdV[VX] = pAvatar->mHeadOffset.mV[VX];
head_offset.mdV[VY] = pAvatar->mHeadOffset.mV[VY];
head_offset.mdV[VZ] = pAvatar->mHeadOffset.mV[VZ] + 0.1f;
const LLMatrix4& mat = ((LLViewerObject*) pAvatar->getParent())->getRenderMatrix();
gAgentAvatarp->updateHeadOffset();
head_offset.mdV[VX] = gAgentAvatarp->mHeadOffset.mV[VX];
head_offset.mdV[VY] = gAgentAvatarp->mHeadOffset.mV[VY];
head_offset.mdV[VZ] = gAgentAvatarp->mHeadOffset.mV[VZ] + 0.1f;
const LLMatrix4& mat = ((LLViewerObject*) gAgentAvatarp->getParent())->getRenderMatrix();
camera_position_global = gAgent.getPosGlobalFromAgent
((gAgentAvatarp->getPosition()+
LLVector3(head_offset)*pAvatar->getRotation()) * mat);
LLVector3(head_offset)*gAgentAvatarp->getRotation()) * mat);
}
else
{
head_offset.mdV[VZ] = pAvatar->mHeadOffset.mV[VZ];
if (pAvatar->isSitting())
head_offset.mdV[VZ] = gAgentAvatarp->mHeadOffset.mV[VZ];
if (gAgentAvatarp->isSitting())
{
head_offset.mdV[VZ] += 0.1;
}
camera_position_global = gAgent.getPosGlobalFromAgent(pAvatar->getRenderPosition());//frame_center_global;
head_offset = head_offset * pAvatar->getRenderRotation();
camera_position_global = gAgent.getPosGlobalFromAgent(gAgentAvatarp->getRenderPosition());//frame_center_global;
head_offset = head_offset * gAgentAvatarp->getRenderRotation();
camera_position_global = camera_position_global + head_offset;
}
}
@@ -1819,7 +1814,7 @@ LLVector3d LLAgentCamera::calcCameraPositionTargetGlobal(BOOL *hit_limit)
if (mSitCameraEnabled
&& isAgentAvatarValid()
&& pAvatar->isSitting()
&& gAgentAvatarp->isSitting()
&& mSitCameraReferenceObject.notNull())
{
// sit camera
@@ -1835,7 +1830,7 @@ LLVector3d LLAgentCamera::calcCameraPositionTargetGlobal(BOOL *hit_limit)
local_camera_offset = mCameraZoomFraction * getCameraOffsetInitial() * gSavedSettings.getF32("CameraOffsetScale");
// are we sitting down?
if (isAgentAvatarValid() && pAvatar->getParent())
if (isAgentAvatarValid() && gAgentAvatarp->getParent())
{
LLQuaternion parent_rot = ((LLViewerObject*)gAgentAvatarp->getParent())->getRenderRotation();
// slam agent coordinate frame to proper parent local version
@@ -1851,7 +1846,7 @@ LLVector3d LLAgentCamera::calcCameraPositionTargetGlobal(BOOL *hit_limit)
local_camera_offset = gAgent.getFrameAgent().rotateToAbsolute( local_camera_offset );
}
if (!mCameraCollidePlane.isExactlyZero() && (!isAgentAvatarValid() || !pAvatar->isSitting()))
if (!mCameraCollidePlane.isExactlyZero() && (!isAgentAvatarValid() || !gAgentAvatarp->isSitting()))
{
LLVector3 plane_normal;
plane_normal.setVec(mCameraCollidePlane.mV);
@@ -1904,7 +1899,7 @@ LLVector3d LLAgentCamera::calcCameraPositionTargetGlobal(BOOL *hit_limit)
// set the global camera position
LLVector3d camera_offset;
LLVector3 av_pos = !isAgentAvatarValid() ? LLVector3::zero : pAvatar->getRenderPosition();
LLVector3 av_pos = !isAgentAvatarValid() ? LLVector3::zero : gAgentAvatarp->getRenderPosition();
camera_offset.setVec( local_camera_offset );
camera_position_global = frame_center_global + head_offset + camera_offset;
@@ -1916,8 +1911,8 @@ LLVector3d LLAgentCamera::calcCameraPositionTargetGlobal(BOOL *hit_limit)
LLVector3 vel = gAgent.getVelocity();
// lag by appropriate amount for flying
F32 time_in_air = pAvatar->mTimeInAir.getElapsedTimeF32();
if(!mCameraAnimating && pAvatar->mInAir && time_in_air > GROUND_TO_AIR_CAMERA_TRANSITION_START_TIME)
F32 time_in_air = gAgentAvatarp->mTimeInAir.getElapsedTimeF32();
if(!mCameraAnimating && gAgentAvatarp->mInAir && time_in_air > GROUND_TO_AIR_CAMERA_TRANSITION_START_TIME)
{
LLVector3 frame_at_axis = gAgent.getFrameAgent().getAtAxis();
frame_at_axis -= projected_vec(frame_at_axis, gAgent.getReferenceUpVector());
@@ -1929,7 +1924,7 @@ LLVector3d LLAgentCamera::calcCameraPositionTargetGlobal(BOOL *hit_limit)
lag_interp *= u;
if (gViewerWindow->getLeftMouseDown() && gViewerWindow->getLastPick().mObjectID == pAvatar->getID())
if (gViewerWindow->getLeftMouseDown() && gViewerWindow->getLastPick().mObjectID == gAgentAvatarp->getID())
{
// disable camera lag when using mouse-directed steering
target_lag.clearVec();