Collection of minor edits from Imprudence to fix bugs, etcetera. Also updated the version.
Also made the version almost entirely hard-coded to remove any remnants of Inertia's spoofer. Signed-off-by: Beeks <HgDelirium@gmail.com>
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@@ -1018,6 +1018,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S
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default:
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LL_DEBUGS("Openjpeg") << "Bad number of components for texture: " << (U32)getComponents() << LL_ENDL;
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to_create = false;
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break;
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}
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}
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@@ -110,7 +110,7 @@ public:
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BOOL setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE);
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BOOL setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE);
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BOOL setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_pos, S32 width, S32 height);
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// Read back a raw image for this discard level, if it exists
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BOOL readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compressed_ok);
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void destroyGLTexture();
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