ReSit added, channel in dialog messaged added, local teleports have no delay after teleporting, message log crash fixed, hopefully...
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@@ -3209,6 +3209,10 @@ bool handle_sit_or_stand()
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if (object && object->getPCode() == LL_PCODE_VOLUME)
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{
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// <edit>
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gReSitTargetID = object->mID;
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gReSitOffset = pick.mObjectOffset;
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// </edit>
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gMessageSystem->newMessageFast(_PREHASH_AgentRequestSit);
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gMessageSystem->nextBlockFast(_PREHASH_AgentData);
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gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
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