ReSit added, channel in dialog messaged added, local teleports have no delay after teleporting, message log crash fixed, hopefully...
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@@ -384,6 +384,9 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
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gAgent.setTeleportMessage(
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LLAgent::sTeleportProgressMessages["arriving"]);
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gImageList.mForceResetTextureStats = TRUE;
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// <edit>
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if(gAgent.getFocusOnAvatar())
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// </edit>
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gAgent.resetView(TRUE, TRUE);
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break;
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@@ -407,7 +410,10 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
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// Short delay when teleporting in the same sim (progress screen active but not shown - did not
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// fall-through from TELEPORT_START)
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{
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if( gTeleportDisplayTimer.getElapsedTimeF32() > TELEPORT_LOCAL_DELAY )
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// <edit>
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// is this really needed.... I say no.
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//if( gTeleportDisplayTimer.getElapsedTimeF32() > TELEPORT_LOCAL_DELAY )
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// </edit>
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{
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LLFirstUse::useTeleport();
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gAgent.setTeleportState( LLAgent::TELEPORT_NONE );
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