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@@ -248,7 +248,7 @@ public:
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void dumpAnimationState();
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virtual LLJoint* getJoint(const std::string &name);
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LLJoint* getJoint(S32 num);
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LLJoint* getJoint(S32 num);
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void addAttachmentOverridesForObject(LLViewerObject *vo);
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void resetJointsOnDetach(const LLUUID& mesh_id);
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@@ -283,6 +283,7 @@ public:
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public:
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virtual bool isSelf() const { return false; } // True if this avatar is for this viewer's agent
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virtual bool isUIAvatar() const { return mIsUIAvatar; } // True if this avatar is a supplemental av used in some UI views (no associated user)
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private: //aligned members
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LL_ALIGN_16(LLVector4a mImpostorExtents[2]);
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@@ -336,13 +337,13 @@ public:
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static U32 sMaxVisible; //(affected by control "RenderAvatarMaxVisible")
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static F32 sRenderDistance; //distance at which avatars will render.
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static BOOL sShowAnimationDebug; // show animation debug info
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static BOOL sUseImpostors; //use impostors for far away avatars
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static BOOL sShowFootPlane; // show foot collision plane reported by server
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static BOOL sVisibleInFirstPerson;
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static bool sUseImpostors; //use impostors for far away avatars
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static bool sShowFootPlane; // show foot collision plane reported by server
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static bool sVisibleInFirstPerson;
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static S32 sNumLODChangesThisFrame;
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static S32 sNumVisibleChatBubbles;
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static BOOL sDebugInvisible;
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static BOOL sShowAttachmentPoints;
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static bool sShowAttachmentPoints;
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static F32 sLODFactor; // user-settable LOD factor
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static F32 sPhysicsLODFactor; // user-settable physics LOD factor
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static BOOL sJointDebug; // output total number of joints being touched for each avatar
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@@ -474,6 +475,8 @@ private:
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S32 mUpdatePeriod;
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S32 mNumInitFaces; //number of faces generated when creating the avatar drawable, does not inculde splitted faces due to long vertex buffer.
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public:
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bool mIsUIAvatar;
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//--------------------------------------------------------------------
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// Morph masks
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//--------------------------------------------------------------------
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