Intermiediary commit.
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@@ -18,17 +18,18 @@ set(llmath_SOURCE_FILES
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llcoordframe.cpp
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llline.cpp
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llmatrix3a.cpp
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llmatrix4a.cpp
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llmodularmath.cpp
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llperlin.cpp
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llquaternion.cpp
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llrigginginfo.cpp
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llrect.cpp
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llrigginginfo.cpp
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llsdutil_math.cpp
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llsphere.cpp
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llvector4a.cpp
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llvolume.cpp
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llvolumemgr.cpp
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llvolumeoctree.cpp
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llsdutil_math.cpp
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m3math.cpp
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m4math.cpp
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raytrace.cpp
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@@ -68,8 +69,7 @@ set(llmath_HEADER_FILES
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llquaternion2.h
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llquaternion2.inl
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llrect.h
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llrigginginfo.h
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llsdutil_math.h
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llrigginginfo.h
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llsimdmath.h
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llsimdtypes.h
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llsimdtypes.inl
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@@ -81,6 +81,7 @@ set(llmath_HEADER_FILES
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llvolume.h
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llvolumemgr.h
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llvolumeoctree.h
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llsdutil_math.h
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m3math.h
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m4math.h
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raytrace.h
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80
indra/llmath/llmatrix4a.cpp
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80
indra/llmath/llmatrix4a.cpp
Normal file
@@ -0,0 +1,80 @@
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/**
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* @file llmatrix4a.cpp
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* @brief Functions for vectorized matrix/vector operations
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*
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* $LicenseInfo:firstyear=2018&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2018, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llmath.h"
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#include "llmatrix4a.h"
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// Convert a bounding box into other coordinate system. Should give
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// the same results as transforming every corner of the bounding box
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// and extracting the bounding box of that, although that's not
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// necessarily the fastest way to implement.
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void matMulBoundBox(const LLMatrix4a &mat, const LLVector4a *in_extents, LLVector4a *out_extents)
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{
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//get 8 corners of bounding box
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LLVector4Logical mask[6];
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for (U32 i = 0; i < 6; ++i)
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{
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mask[i].clear();
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}
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mask[0].setElement<2>(); //001
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mask[1].setElement<1>(); //010
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mask[2].setElement<1>(); //011
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mask[2].setElement<2>();
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mask[3].setElement<0>(); //100
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mask[4].setElement<0>(); //101
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mask[4].setElement<2>();
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mask[5].setElement<0>(); //110
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mask[5].setElement<1>();
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LLVector4a v[8];
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v[6] = in_extents[0];
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v[7] = in_extents[1];
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for (U32 i = 0; i < 6; ++i)
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{
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v[i].setSelectWithMask(mask[i], in_extents[0], in_extents[1]);
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}
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LLVector4a tv[8];
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//transform bounding box into drawable space
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for (U32 i = 0; i < 8; ++i)
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{
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mat.affineTransform(v[i], tv[i]);
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}
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//find bounding box
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out_extents[0] = out_extents[1] = tv[0];
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for (U32 i = 1; i < 8; ++i)
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{
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out_extents[0].setMin(out_extents[0], tv[i]);
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out_extents[1].setMax(out_extents[1], tv[i]);
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}
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}
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@@ -544,7 +544,7 @@ void LLProfile::genNGon(const LLProfileParams& params, S32 sides, F32 offset, F3
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{
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// Generate an n-sided "circular" path.
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// 0 is (1,0), and we go counter-clockwise along a circular path from there.
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const F32 tableScale[] = { 1, 1, 1, 0.5f, 0.707107f, 0.53f, 0.525f, 0.5f };
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static const F32 tableScale[] = { 1, 1, 1, 0.5f, 0.707107f, 0.53f, 0.525f, 0.5f };
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F32 scale = 0.5f;
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F32 t, t_step, t_first, t_fraction, ang, ang_step;
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LLVector4a pt1,pt2;
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@@ -369,3 +369,39 @@ BOOL LLVector3::parseVector3(const std::string& buf, LLVector3* value)
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return FALSE;
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}
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// Displacement from query point to nearest neighbor point on bounding box.
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// Returns zero vector for points within or on the box.
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LLVector3 point_to_box_offset(LLVector3& pos, const LLVector3* box)
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{
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LLVector3 offset;
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for (S32 k=0; k<3; k++)
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{
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offset[k] = 0;
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if (pos[k] < box[0][k])
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{
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offset[k] = pos[k] - box[0][k];
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}
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else if (pos[k] > box[1][k])
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{
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offset[k] = pos[k] - box[1][k];
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}
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}
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return offset;
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}
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bool box_valid_and_non_zero(const LLVector3* box)
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{
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if (!box[0].isFinite() || !box[1].isFinite())
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{
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return false;
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}
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LLVector3 zero_vec;
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zero_vec.clear();
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if ((box[0] != zero_vec) || (box[1] != zero_vec))
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{
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return true;
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}
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return false;
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}
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@@ -163,6 +163,8 @@ LLVector3 inverse_projected_vec(const LLVector3 &a, const LLVector3 &b); // Retu
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LLVector3 parallel_component(const LLVector3 &a, const LLVector3 &b); // Returns vector a projected on vector b (same as projected_vec)
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LLVector3 orthogonal_component(const LLVector3 &a, const LLVector3 &b); // Returns component of vector a not parallel to vector b (same as projected_vec)
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LLVector3 lerp(const LLVector3 &a, const LLVector3 &b, F32 u); // Returns a vector that is a linear interpolation between a and b
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LLVector3 point_to_box_offset(LLVector3& pos, const LLVector3* box); // Displacement from query point to nearest point on bounding box.
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bool box_valid_and_non_zero(const LLVector3* box);
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inline LLVector3::LLVector3(void)
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{
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