Break out LLMakeOutfitDialog.
Added "Make Outfit..." to Edit menu and Create->"New Outfit" to inventory floater menu. Cleaned up LLMakeOutfitDialog, using boost::bind and less waste. Moved onMakeOutfitCommit() to LLMakeOutfitDialog as makeOutfit() Also changes LLFloaterCustomize's callbacks to use boost::bind Give new outfit dialog a title instead of a heading. Small fix to mistake with AnnounceSnapshots xmlstuffs.
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@@ -184,7 +184,7 @@ void LLPrefsAscentVan::refreshValues()
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mDisableChatAnimation = gSavedSettings.getBOOL("SGDisableChatAnimation");
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mAddNotReplace = gSavedSettings.getBOOL("LiruAddNotReplace");
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mTurnAround = gSavedSettings.getBOOL("TurnAroundWhenWalkingBackwards");
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mAnnounceSnapshots = gSavedSettings.getBOOL("AnnounceStreamMetadata");
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mAnnounceSnapshots = gSavedSettings.getBOOL("AnnounceSnapshots");
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mAnnounceStreamMetadata = gSavedSettings.getBOOL("AnnounceStreamMetadata");
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//Tags\Colors ----------------------------------------------------------------------------
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