Update lsl stuffs (Adds support for all the new stuff we'd fallen behind on)
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@@ -331,7 +331,7 @@
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<string name="TrackYourCamera">Kameraverfolgung aktivieren</string>
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<string name="ControlYourCamera">Kamerasteuerung übernehmen</string>
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<string name="TeleportYourAgent">Avatar teleportieren</string>
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<string name="OverrideAnimations">Überschreibe die Standard-Animationen</string>
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<string name="OverrideYourAnimations">Überschreibe die Standard-Animationen</string>
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<!-- Sim Access labels -->
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<string name="SIM_ACCESS_PG">PG</string>
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@@ -335,7 +335,12 @@
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<string name="TrackYourCamera">Track your camera</string>
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<string name="ControlYourCamera">Control your camera</string>
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<string name="TeleportYourAgent">Teleport you</string>
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<string name="OverrideAnimations">Override your default animations</string>
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<string name="JoinAnExperience">Join an experience</string> <!-- not used -->
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<string name="SilentlyManageEstateAccess">Suppress alerts when managing estate access lists</string>
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<string name="OverrideYourAnimations">Replace your default animations</string>
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<string name="ScriptReturnObjects">Return objects on your behalf</string>
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<string name="UnknownScriptPermission">(unknown)!</string>
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<!-- Sim Access labels -->
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<string name="SIM_ACCESS_PG">PG</string>
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@@ -2048,6 +2053,38 @@ Returns a string that is the name of the animation that is being used for the sp
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llResetAnimationOverride(string anim_state)
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Resets the animation override of the specified animation state (anim_state) to the corresponding default value.
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</string>
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<string name="LSLTipText_llJson2List" translate="false">
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list llJson2List(string json)
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Converts the top level of the json string to a list.
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</string>
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<string name="LSLTipText_llList2Json" translate="false">
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string llList2Json(string type, list values)
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Converts either a strided list of key:value pairs to a JSON_OBJECT or a list of values to a JSON_ARRAY
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</string>
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<string name="LSLTipText_llJsonGetValue" translate="false">
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string llJsonGetValue(string json, list specifiers)
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Gets the value indicated by specifiers from the json string.
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</string>
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<string name="LSLTipText_llJsonSetValue" translate="false">
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string llJsonSetValue(string json, list specifiers, string value)
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Returns a new json string that is the json given with the value indicated by specifiers set to value.
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</string>
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<string name="LSLTipText_llJsonValueType" translate="false">
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string llJsonValueType(string json, list specifiers)
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Returns the type constant for the value in json indicated by specifiers.
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</string>
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<string name="LSLTipText_llReturnObjectsByID" translate="false">
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integer llReturnObjectsByID(list objects)
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Returns a list of objects by their IDs or an ERR_* flag.
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</string>
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<string name="LSLTipText_llReturnObjectsByOwner" translate="false">
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integer llReturnObjectsByOwner(key owner, integer scope)
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Returns all objects of a particular owner in the given scope or an ERR_* flag.
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</string>
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<string name="LSLTipText_llXorBase64" translate="false">
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string llXorBase64(string str1, string str2)
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Returns a string that is a Base64 XOR of Base64-formatted input strings.
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</string>
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<!-- GOD FUNCTIONS -->
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<string name="LSLTipText_llGodLikeRezObject">
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llGodLikeRezObject( key inventory, vector pos )
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@@ -307,7 +307,7 @@
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<string name="TrackYourCamera">Seguir tu cámara</string>
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<string name="ControlYourCamera">Controlar tu cámara</string>
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<string name="TeleportYourAgent">Teleportarte</string>
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<string name="OverrideAnimations">Reemplazando tus animaciones predeterminadas</string>
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<string name="OverrideYourAnimations">Reemplazando tus animaciones predeterminadas</string>
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<!-- Sim Access labels -->
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<string name="SIM_ACCESS_PG">PG</string>
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