Added physics settings to object features panel. Brought in mesh 'prim cost' fetching and now display cost in edit floater if mesh is enabled.
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@@ -168,21 +168,15 @@ void LLSpinCtrl::onUpBtn( void *userdata )
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val = clamp_precision(val, self->mPrecision);
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val = llmin( val, self->mMaxValue );
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if( self->mValidateCallback )
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F32 saved_val = (F32)self->getValue().asReal();
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self->setValue(val);
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if( (self->mValidateCallback && !self->mValidateCallback( self, self->mCallbackUserData ) ) ||
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(self->mValidateSignal && !(*(self->mValidateSignal))( self, val ) ))
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{
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F32 saved_val = (F32)self->getValue().asReal();
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self->setValue(val);
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if( !self->mValidateCallback( self, self->mCallbackUserData ) )
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{
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self->setValue( saved_val );
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self->reportInvalidData();
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self->updateEditor();
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return;
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}
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}
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else
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{
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self->setValue(val);
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self->setValue( saved_val );
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self->reportInvalidData();
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self->updateEditor();
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return;
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}
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self->updateEditor();
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@@ -201,21 +195,19 @@ void LLSpinCtrl::onDownBtn( void *userdata )
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val = clamp_precision(val, self->mPrecision);
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val = llmax( val, self->mMinValue );
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if( self->mValidateCallback )
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if (val < self->mMinValue) val = self->mMinValue;
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if (val > self->mMaxValue) val = self->mMaxValue;
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F32 saved_val = (F32)self->getValue().asReal();
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self->setValue(val);
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if( (self->mValidateCallback && !self->mValidateCallback( self, self->mCallbackUserData ) ) ||
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(self->mValidateSignal && !(*(self->mValidateSignal))( self, val ) ))
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{
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F32 saved_val = (F32)self->getValue().asReal();
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self->setValue(val);
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if( !self->mValidateCallback( self, self->mCallbackUserData ) )
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{
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self->setValue( saved_val );
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self->reportInvalidData();
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self->updateEditor();
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return;
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}
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}
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else
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{
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self->setValue(val);
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self->setValue( saved_val );
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self->reportInvalidData();
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self->updateEditor();
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return;
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}
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self->updateEditor();
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@@ -303,32 +295,20 @@ void LLSpinCtrl::onEditorCommit( LLUICtrl* caller, void *userdata )
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if (val < self->mMinValue) val = self->mMinValue;
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if (val > self->mMaxValue) val = self->mMaxValue;
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if( self->mValidateCallback )
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F32 saved_val = self->mValue;
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self->mValue = val;
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if( (!self->mValidateCallback || self->mValidateCallback( self, self->mCallbackUserData )) &&
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(!self->mValidateSignal || (*(self->mValidateSignal))(self, val)))
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{
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F32 saved_val = self->mValue;
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self->mValue = val;
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if( self->mValidateCallback( self, self->mCallbackUserData ) )
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{
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success = TRUE;
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self->onCommit();
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}
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else
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{
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self->mValue = saved_val;
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}
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success = TRUE;
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self->onCommit();
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}
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else
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{
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self->mValue = val;
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self->onCommit();
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success = TRUE;
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self->mValue = saved_val;
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}
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}
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else
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{
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// We want to update the editor in case it fails while blanking -- MC
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success = TRUE;
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}
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if( success )
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{
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