Added physics settings to object features panel. Brought in mesh 'prim cost' fetching and now display cost in edit floater if mesh is enabled.
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@@ -38,8 +38,11 @@
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#include "lluuid.h"
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#include "llparcelflags.h"
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#include "llpermissions.h"
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#include "v3math.h"
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#include "lltimer.h"
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#include "v3math.h"
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#if MESH_ENABLED
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#include "llaccountingquota.h"
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#endif //MESH_ENABLED
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// Grid out of which parcels taken is stepped every 4 meters.
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const F32 PARCEL_GRID_STEP_METERS = 4.f;
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@@ -599,6 +602,10 @@ public:
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BOOL getPreviouslyGroupOwned() const { return mPreviouslyGroupOwned; }
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BOOL getSellWithObjects() const { return (mParcelFlags & PF_SELL_PARCEL_OBJECTS) ? TRUE : FALSE; }
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#if MESH_ENABLED
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void updateQuota( const LLUUID& objectId, const ParcelQuota& quota );
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const ParcelQuota& getQuota( void ) { return mQuota; }
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#endif //MESH_ENABLED
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protected:
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LLUUID mID;
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LLUUID mOwnerID;
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@@ -671,7 +678,9 @@ protected:
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BOOL mRegionPushOverride;
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BOOL mRegionDenyAnonymousOverride;
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BOOL mRegionDenyAgeUnverifiedOverride;
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#if MESH_ENABLED
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ParcelQuota mQuota;
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#endif //MESH_ENABLED
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public:
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// HACK, make private
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