Show crosshair at build root, build pivoting, avatar offsets, improved Pose Stand
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@@ -3442,42 +3442,49 @@ void handle_close_all_notifications(void*)
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// this code, please supply your own animations.
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void handle_pose_stand_ltao(void*)
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{
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gSavedSettings.setF32("AscentAvatarZModifier", 5.0);
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gAgent.sendAnimationRequest(current_pose, ANIM_REQUEST_STOP);
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current_pose.set("6c082c7b-f70e-9da0-0451-54793f869ff4");
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gAgent.sendAnimationRequest(current_pose, ANIM_REQUEST_START);
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}
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void handle_pose_stand_ltah(void*)
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{
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gSavedSettings.setF32("AscentAvatarZModifier", 5.0);
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gAgent.sendAnimationRequest(current_pose, ANIM_REQUEST_STOP);
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current_pose.set("45e59c14-913b-c58c-2a55-c0a5c1eeef53");
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gAgent.sendAnimationRequest(current_pose, ANIM_REQUEST_START);
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}
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void handle_pose_stand_ltad(void*)
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{
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gSavedSettings.setF32("AscentAvatarZModifier", 5.0);
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gAgent.sendAnimationRequest(current_pose, ANIM_REQUEST_STOP);
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current_pose.set("421d6bb4-94a9-3c42-4593-f2bc1f6a26e6");
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gAgent.sendAnimationRequest(current_pose, ANIM_REQUEST_START);
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}
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void handle_pose_stand_loau(void*)
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{
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gSavedSettings.setF32("AscentAvatarZModifier", 5.0);
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gAgent.sendAnimationRequest(current_pose, ANIM_REQUEST_STOP);
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current_pose.set("8b3bb239-d610-1c0f-4d1a-69d29bc17e2c");
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gAgent.sendAnimationRequest(current_pose, ANIM_REQUEST_START);
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}
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void handle_pose_stand_loao(void*)
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{
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gSavedSettings.setF32("AscentAvatarZModifier", 5.0);
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gAgent.sendAnimationRequest(current_pose, ANIM_REQUEST_STOP);
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current_pose.set("4d70e328-48b6-dc6a-0be1-85dd6b333e81");
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gAgent.sendAnimationRequest(current_pose, ANIM_REQUEST_START);
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}
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void handle_pose_stand_lhao(void*)
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{
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gSavedSettings.setF32("AscentAvatarZModifier", 5.0);
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gAgent.sendAnimationRequest(current_pose, ANIM_REQUEST_STOP);
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current_pose.set("f088eaf0-f1c9-8cf1-99c8-09df96bb13ae");
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gAgent.sendAnimationRequest(current_pose, ANIM_REQUEST_START);
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}
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void handle_pose_stand_stop(void*)
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{
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gSavedSettings.setF32("AscentAvatarZModifier", 0.0);
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gAgent.sendAnimationRequest(current_pose, ANIM_REQUEST_STOP);
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current_pose = LLUUID::null;
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}
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@@ -9744,7 +9751,8 @@ void initialize_menus()
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// </edit>
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addMenu(new LLToolsSaveToObjectInventory(), "Tools.SaveToObjectInventory");
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addMenu(new LLToolsSelectedScriptAction(), "Tools.SelectedScriptAction");
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addMenu(new LLScriptDelete(), "Tools.ScriptDelete");
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addMenu(new LLObjectEnableScriptDelete(), "Tools.EnableScriptDelete");
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addMenu(new LLToolsEnableToolNotPie(), "Tools.EnableToolNotPie");
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addMenu(new LLToolsEnableSelectNextPart(), "Tools.EnableSelectNextPart");
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addMenu(new LLToolsEnableLink(), "Tools.EnableLink");
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