Show crosshair at build root, build pivoting, avatar offsets, improved Pose Stand
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@@ -151,6 +151,13 @@ protected:
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BOOL getMousePointOnPlaneAgent(LLVector3& point, S32 x, S32 y, LLVector3 origin, LLVector3 normal);
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BOOL nearestPointOnLineFromMouse( S32 x, S32 y, const LLVector3& b1, const LLVector3& b2, F32 &a_param, F32 &b_param );
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LLColor4 setupSnapGuideRenderPass(S32 pass);
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private:
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static void initPivot();
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static bool updateActualRoot();
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static bool updatePivotIsPercent();
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static bool updatePivotX();
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static bool updatePivotY();
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static bool updatePivotZ();
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protected:
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LLFrameTimer mHelpTextTimer;
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BOOL mInSnapRegime;
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@@ -165,6 +172,11 @@ protected:
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static F32 sGridMaxSubdivisionLevel;
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static F32 sGridMinSubdivisionLevel;
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static LLVector2 sTickLabelSpacing;
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static bool sActualRoot;
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static bool sPivotPerc;
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static F32 sPivotX;
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static F32 sPivotY;
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static F32 sPivotZ;
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};
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