ivec4 still needed as texture index on some SONY VAIO and Toshiba ATI drivers.

This reverts commit b8b235df09.
This commit is contained in:
Siana Gearz
2012-09-02 19:23:11 +02:00
parent 118937aa99
commit 29adc28d80
4 changed files with 18 additions and 16 deletions

View File

@@ -1249,7 +1249,7 @@ void LLVertexBuffer::setupVertexArray()
1, //TYPE_WEIGHT,
4, //TYPE_WEIGHT4,
4, //TYPE_CLOTHWEIGHT,
1, //TYPE_TEXTURE_INDEX
4, //TYPE_TEXTURE_INDEX
};
U32 attrib_type[] =
@@ -1266,7 +1266,7 @@ void LLVertexBuffer::setupVertexArray()
GL_FLOAT, //TYPE_WEIGHT,
GL_FLOAT, //TYPE_WEIGHT4,
GL_FLOAT, //TYPE_CLOTHWEIGHT,
GL_UNSIGNED_INT, //TYPE_TEXTURE_INDEX
GL_UNSIGNED_BYTE, //TYPE_TEXTURE_INDEX
};
bool attrib_integer[] =
@@ -2313,7 +2313,7 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask)
#if !LL_DARWIN
S32 loc = TYPE_TEXTURE_INDEX;
void *ptr = (void*) (base + mOffsets[TYPE_VERTEX] + 12);
glVertexAttribIPointer(loc, 1, GL_UNSIGNED_INT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
glVertexAttribIPointer(loc, 4, GL_UNSIGNED_BYTE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
#endif
}
if (data_mask & MAP_VERTEX)