ivec4 still needed as texture index on some SONY VAIO and Toshiba ATI drivers.

This reverts commit b8b235df09.
This commit is contained in:
Siana Gearz
2012-09-02 19:23:11 +02:00
parent 118937aa99
commit 29adc28d80
4 changed files with 18 additions and 16 deletions

View File

@@ -679,7 +679,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
vec4 diffuseLookup(vec2 texcoord)
{
switch (vary_texture_index))
switch (vary_texture_index.r))
{
case 0: ret = texture2D(tex0, texcoord); break;
case 1: ret = texture2D(tex1, texcoord); break;
@@ -703,7 +703,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
if (texture_index_channels > 1)
{
text[count++] = strdup("VARYING_FLAT int vary_texture_index;\n");
text[count++] = strdup("VARYING_FLAT ivec4 vary_texture_index;\n");
}
text[count++] = strdup("vec4 diffuseLookup(vec2 texcoord)\n");
@@ -721,7 +721,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
{ //switches are unreliable on old drivers
for (S32 i = 0; i < texture_index_channels; ++i)
{
std::string if_string = llformat("\t%sif (vary_texture_index == %d) { return texture2D(tex%d, texcoord); }\n", i > 0 ? "else " : "", i, i);
std::string if_string = llformat("\t%sif (vary_texture_index.r == %d) { return texture2D(tex%d, texcoord); }\n", i > 0 ? "else " : "", i, i);
text[count++] = strdup(if_string.c_str());
}
text[count++] = strdup("\treturn vec4(1,0,1,1);\n");
@@ -730,13 +730,13 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
else
{
text[count++] = strdup("\tvec4 ret = vec4(1,0,1,1);\n");
text[count++] = strdup("\tswitch (vary_texture_index)\n");
text[count++] = strdup("\tswitch (vary_texture_index.r)\n");
text[count++] = strdup("\t{\n");
//switch body
for (S32 i = 0; i < texture_index_channels; ++i)
{
std::string case_str = llformat("\t\tcase %d: return texture2D(tex%d, texcoord);\n", i, i);
std::string case_str = llformat("\t\tcase %d: ret = texture2D(tex%d, texcoord); break;\n", i, i);
text[count++] = strdup(case_str.c_str());
}

View File

@@ -1249,7 +1249,7 @@ void LLVertexBuffer::setupVertexArray()
1, //TYPE_WEIGHT,
4, //TYPE_WEIGHT4,
4, //TYPE_CLOTHWEIGHT,
1, //TYPE_TEXTURE_INDEX
4, //TYPE_TEXTURE_INDEX
};
U32 attrib_type[] =
@@ -1266,7 +1266,7 @@ void LLVertexBuffer::setupVertexArray()
GL_FLOAT, //TYPE_WEIGHT,
GL_FLOAT, //TYPE_WEIGHT4,
GL_FLOAT, //TYPE_CLOTHWEIGHT,
GL_UNSIGNED_INT, //TYPE_TEXTURE_INDEX
GL_UNSIGNED_BYTE, //TYPE_TEXTURE_INDEX
};
bool attrib_integer[] =
@@ -2313,7 +2313,7 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask)
#if !LL_DARWIN
S32 loc = TYPE_TEXTURE_INDEX;
void *ptr = (void*) (base + mOffsets[TYPE_VERTEX] + 12);
glVertexAttribIPointer(loc, 1, GL_UNSIGNED_INT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
glVertexAttribIPointer(loc, 4, GL_UNSIGNED_BYTE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
#endif
}
if (data_mask & MAP_VERTEX)