[EEP] Add all the new llinventory windlight settings files
Also add v3colorutil.h Also update LLQuaternion and its LLSD pieces
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115
indra/llmath/v3colorutil.h
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115
indra/llmath/v3colorutil.h
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/**
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* @file v3color.h
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* @brief LLColor3 class header file.
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_V3COLORUTIL_H
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#define LL_V3COLORUTIL_H
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#include "v3color.h"
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inline LLColor3 componentDiv(LLColor3 const &left, LLColor3 const & right)
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{
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return LLColor3(left.mV[0] / right.mV[0],
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left.mV[1] / right.mV[1],
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left.mV[2] / right.mV[2]);
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}
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inline LLColor3 componentMult(LLColor3 const &left, LLColor3 const & right)
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{
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return LLColor3(left.mV[0] * right.mV[0],
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left.mV[1] * right.mV[1],
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left.mV[2] * right.mV[2]);
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}
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inline LLColor3 componentExp(LLColor3 const &v)
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{
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return LLColor3(exp(v.mV[0]),
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exp(v.mV[1]),
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exp(v.mV[2]));
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}
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inline LLColor3 componentPow(LLColor3 const &v, F32 exponent)
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{
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return LLColor3(pow(v.mV[0], exponent),
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pow(v.mV[1], exponent),
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pow(v.mV[2], exponent));
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}
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inline LLColor3 componentSaturate(LLColor3 const &v)
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{
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return LLColor3(std::max(std::min(v.mV[0], 1.f), 0.f),
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std::max(std::min(v.mV[1], 1.f), 0.f),
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std::max(std::min(v.mV[2], 1.f), 0.f));
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}
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inline LLColor3 componentSqrt(LLColor3 const &v)
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{
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return LLColor3(sqrt(v.mV[0]),
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sqrt(v.mV[1]),
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sqrt(v.mV[2]));
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}
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inline void componentMultBy(LLColor3 & left, LLColor3 const & right)
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{
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left.mV[0] *= right.mV[0];
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left.mV[1] *= right.mV[1];
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left.mV[2] *= right.mV[2];
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}
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inline LLColor3 colorMix(LLColor3 const & left, LLColor3 const & right, F32 amount)
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{
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return (left + ((right - left) * amount));
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}
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inline LLColor3 smear(F32 val)
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{
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return LLColor3(val, val, val);
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}
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inline F32 color_intens(const LLColor3 &col)
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{
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return col.mV[0] + col.mV[1] + col.mV[2];
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}
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inline F32 color_max(const LLColor3 &col)
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{
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return llmax(col.mV[0], col.mV[1], col.mV[2]);
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}
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inline F32 color_max(const LLColor4 &col)
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{
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return llmax(col.mV[0], col.mV[1], col.mV[2]);
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}
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inline F32 color_min(const LLColor3 &col)
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{
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return llmin(col.mV[0], col.mV[1], col.mV[2]);
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}
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#endif
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